Happy about: Paranormasight: The Mermaid’s Curse

Three years ago I enjoyed playing Paranormasight: The Seven Mysteries of Honjo, that came out of nowhere and was made by Square Enix, of all companies. It was a fun and creative adventure game with the presentation that most people associate with Visual Novels and lots of inventive “meta” ideas. Given the modern state of gaming industry, I was afraid that it will stay a cool one-off, but no – we have a sequel now. Paranormasight: The Mermaid’s Curse is exactly what one could want from a sequel – it’s “more but different”.

Read more“Happy about: Paranormasight: The Mermaid’s Curse”

Happy about: Everspace 2 (with DLCs)

Since I’m not a fan of roguelite or roguelike games, I did miss Everspace when it was originally released. It was a curious combination of action RPG, space sim (or more space shooter) with the FTL: Faster Than Light inspired structure, where you were jumping between different procedurally generated locations, while being chased by a powerful foe. It did have a story, but the main draw of the game was specifically in that die and repeat nature of the genre and the fact that the space dogfights were quite fun. And then in 2023 the developers released the sequel Everspace 2 (although it was in Early Access for a few years), and with this game they’ve changed a lot in the direction that got me interested. Instead of a purely roguelite structure, a proper handmade world with interesting exploration, story, quests and all of the cool stuff I tend to like, while still keeping the fun space battles intact. Knowing that the game will get updates and DLCs, I decided to postpone my own playthrough and now, when the game is, as developers claim, in the more or less completely final state, I’ve decided to finally give it a go. And while it is quite a bit messy, I enjoyed playing it a lot.

Read more“Happy about: Everspace 2 (with DLCs)”

Disapprove: Assassin’s Creed Shadows (with Claws of Awaji)

I keep doing it to myself. I keep playing Assassin’s Creed games, long after most of the world dismissed them completely, in hopes that the series will finally find an identity and stick with it, instead of being the epitome of the “Ubisoft game”, as a dismissive description. I’ve played every game that was released on PC so far and the only two I have never finished were one of those uninteresting Chronicles games (I think the final one), and Valhalla, which was so horribly boring, I didn’t get much further than the opening act. Yet, if Valhalla was easily the worst Assassin’s Creed game so far that I didn’t finish, Assassin’s Creed Shadows is the one I wish I didn’t finish, instead of wasting almost 60 hours on it.

Read more“Disapprove: Assassin’s Creed Shadows (with Claws of Awaji)”

Thoughts on: DOOM: The Dark Ages

Doom is, of course, an extremely important and influential franchise. Not just for First Person Shooters, but all games in general. Every game was a technical marvel in some way, every game has a fanbase… Yet, as for me, as of today I still genuinely love only Doom and Doom 64, with the rest of the titles evoking a range of emotions from mostly positive appreciation to outright annoyance. The “modern run” of the series, started 10 years ago with Doom (2016) has a pretty huge and vocal fanbase that I rarely agreed with. I liked the first of these well enough, and I feel like my opinion on it grew with time, but I didn’t really care for its arena/encounter-based approach to FPS. Doom Eternal I liked a lot at launch, despite it’s numerous issues, and was hoping that it would be tweaked to be a better game. Yet, instead it was made worse and The Ancient Gods (both parts) were absolutely atrocious DLCs that have laid bare all of the issues with the game’s systems.

And now I’ve decided to finally play Doom: The Dark Ages. Which is… an acceptable product? A functioning FPS? What I’m getting at is that this game is certainly not bad, but it’s so lifeless, I’m surprised this got made.

Read more“Thoughts on: DOOM: The Dark Ages”

Revisiting Assassin’s Creed Mirage with The Valley of Memory update

A year and a half ago I’ve enjoyed playing through Assassin’s Creed Mirage. It was a nice attempt by Ubisoft to remember what made the series what it was in the first place and while flawed, the attempt was a success and the game was easily among the best entries in the franchise. Heck, if you remember that the series are supposed to be a story-driven action stealth game in the urban environment, this might’ve been the best implementation of the idea yet, mechanically anyway.

And then, out of the blue, the studio has announced a free story expansion for the title called The Valley of Memory, that eventually released a few months ago. I wasn’t planning on revisiting the game so soon, if I’m honest, but I was in the middle of trying to force myself play through Assassin’s Creed Shadows, so I wanted to remind myself why do I even like these games. So I quickly played a few minutes of almost each title to remind myself of how they were, which culminated with me completing The Valley of Memory. Which renewed my opinion that Mirage is among the best entries. And that Assassin’s Creed really needs to figure out its own identity.

Read more“Revisiting Assassin’s Creed Mirage with The Valley of Memory update”

Baffled by: Resident Evil Requiem

If you know me, you know how much of a Resident Evil fan/nerd I am. I fell in love with it since after experiencing the Director’s Cut of the first game back in 1997 or so, but of course it doesn’t mean that I like all of the games in the series. There are games that I like less, games that I like more, game that I have replayed countless times and games that I rarely revisit. Yet in all this time Requiem might be the first time ever that I have finished a Resident Evil game and immediately uninstalled it. And have no desire to play it again.

Read more“Baffled by: Resident Evil Requiem”

In love with: Clair Obscur: Expedition 33

So, I’m not the biggest fan of turn based RPGs, as I always say when I’m about to talk about one. Neither am I that huge of a “jRPG” fan. I’ve played all of the numbered Final Fantasy games and like most of them, Chrono Trigger is among my favorite games, Parasite Eve is fantastic and all that, don’t get me wrong. But back when the whole PS2 era of Japanese Role Playing Games was happening with dozens of games coming out, I have played almost none of them. Why am I talking about it? Well, Clair Obscur: Expedition 33 is a huge love letter to that whole era of RPGs.

Read more“In love with: Clair Obscur: Expedition 33”

In love with: Look Outside

Look Outside is a very unusual type of game. Horror theme in roleplaying games is quite common and some of the most famous examples of the genre and its many subgenres are horror themed. But going beyond just the theme, building mechanics to evoke fear and tension? That’s far less typical. Think of Sweet Home, a Capcom action adventure RPG that is also often considered to be the very first survival horror. A game that is far more of an action adventure than an RPG, basically. Not many games attempt that. From Software experimented with it a bit. There’s the Shadow Hearts precursor Koudelka, of course. Parasite Eve 1 and especially 2. Recently, there has been a resurgence of these types of games, often built with RPG Maker. But they often focus on things that are either too action adventure and barely RPG at all, or vice versa. And those that do focus on being role-playing games often take their main inspiration from titles like Lisa: The Painful or Fear & Hunger, focusing on delivering the brutally hard difficulty, rather than some fun experience.

Now, Look Outside isn’t easy either and I could see influences of Lisa or Fear & Hunger in it. In fact I have played the game on the easier difficulty after attempting to complete it on the normal one first, but I’ll delve into it later. But that’s not the focus nor the selling point of the game. Instead, this game brings the experience that a lot of immersive sims and open world RPGs strive to have – building a personal story in a strange world. And it does it with a lot of style, variety, surreal creativity and fantastic tunes.

Read more“In love with: Look Outside”

Happy about: CULTIC (both chapters)

I am very happy about the rebirth of classic FPS popularity. That said, not many games that attempt to recapture the simplicity and excitement of that pre-Quake/Quake era of titles end up being worth playing. To the point, where I sometimes start to wonder – with how few actual classics there were that passed the test of time and are still beloved, perhaps the “dungeon crawling with guns” approach to FPS is too limiting?.. But then countless imaginative WADs for Doom appear and I come around something like Cultic and my doubts dissipate – no, there’s still a lot of fun and creative stuff that can be done withing the classic limitations. And while I didn’t love Cultic as much as many people seem to, especially the recently released closing Chapter Two, this is a really cool FPS.

Read more“Happy about: CULTIC (both chapters)”

Happy about: TR-49

While I didn’t care about most of their projects, inkle have established themselves as a small but inspired team that always tries to find new ways to make narratively driven games mechanically interesting and non-linear. My only proper experience with their titles has previously been Heaven’s Vault, which I found to be highly flawed, but also very cool and definitely unforgettable. With TR-49 the team is doing something that is a bit easier to explain and understand, especially if you have played Her Story and The Roottrees are Dead.

Read more“Happy about: TR-49”