Happy about: Zero Escape Trilogy

I’ve been curious about what became Zero Escape Trilogy for a while now. Original 999 (Nine Hours, Nine Persons, Nine Doors) was released back in 2009 on Nintendo DS to very positive reviews on how it tackled the mix of visual novel and “escape the room” puzzles, while also using it’s branching narrative, common for visual novels, as a plot point for many worlds interpretation influenced plot. It was also one of the first attempts, to my knowledge, to bring the Cube (the movie) ideas to video game format, mixing horror, thriller and mystery novel and becoming somewhat of the “What if Cube, Saw and Agatha Christie’s “And Then There Were None” were anime”. Virtue’s Last Reward followed 3 years later on PS Vita and 3DS, and then in 2016 Zero Time Dilemma was released as a final chapter of the plot on the same systems, but also on PC. However, it wasn’t until Zero Escape: The Nonary Games release last year, that updated and re-released the first two games in one package, that I finally had a chance to check on them.

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Late thoughts on: Metroid: Other M

For years, there have been several Metroid games that I couldn’t get around to playing due to the systems they were on. Now, since I was lent a Wii, I finally can. And I decided to start not with the games I will surely like (the Prime trilogy), but instead with something that I’ve attempted to play several times before and always got frustrated really quickly – the infamous Other M. Now that I have given it a proper 100% run, is it any better than you might’ve heard?

Haha, no, of course not.

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Disapprove: Sherlock Holmes: The Devil’s Daughter

So, last time I told you how great the Crimes and Punishments is, how Frogwares have created not just the best game they ever made, not just the best Sherlock Holmes game, but one of the best examples of adventure games in recent history, if not of all time. For some reason, 2 years later they followed up with The Devil’s Daughter, which isn’t the worst game in their Sherlock Holmes series, but is very close to being one.

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Thoughts on: The Silent Age, Mr. Pumpkin Adventure and Four Last Things

The art of point and click adventuring can be tackled in many different ways. Some focus on story, some on puzzles, some on comedy, some just try to create an unexpectedly deep adventuring via a simple mouse-based controls interface. The Silent Age, Mr. Pumpkin Adventure and Four Last Things, however, are of the simple sort. The story, the puzzles and the comedy.

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Thoughts on: Several games I’ve had no time to write about before

It is time again to write about a bunch of games I played, some of which I finished, but which didn’t really require a full on exclusive review for them (or even the dual/triple review post, for that matter). The games I will cover here are these: Pony Island, Refunct, Deus Ex: The Fall, Layers of Fear, Dream Machine, Hidden Folks, Clustertruck, Superhot, 2000:1 A Space Felony, Goat Simulator, Environmental Station Alpha, Ori and the Blind Forest and Shantae and the Pirate’s Curse. Yep, that’s a lot of stuff that piled up over the course of about half a year. Let’s get to it.

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Disapprove: Rise of the Tomb Raider

Tomb Raider used to be one of the biggest most important, most influential franchises. Then it started becoming stale, although, to be fair, with strong, refined games like The Last Revelations. So it got updated. Unsuccessfully. I feel like the fear of creating another Angel of Darkness still clings to the series with every next part that tries to change things. Maybe that’s why Rise of the Tomb Raider tried to avoid the change at all costs?

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Disapprove: Quantum Break

Remedy Entertainment are well known for their cinematic action titles. But ever since Max Payne was released almost 16 years ago, they could never really recapture the fantastic balance between the amazing cinematic storytelling and fun gameplay that went so well in their classic. Max Payne 2 felt a bit too boring to play, Alan Wake was really boring to play with it’s spin-off semi-sequel being slightly more fun. So, where does this leave Quantum Break?

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Disapprove: DreadOut and Keepers of the Dark

Ever since the original teaser demo in 2013, I consciously avoided DreadOut. Back then it felt like an unoptimized complete lack of understanding of what actually made Fatal Frame an interesting game, an attempt to cash in with the jump scare linear horror-themed titles that got extremely popular back then due to the scarecam craze. But recently, I decided to give it, and it’s standalone DLC Keepers of the Dark, a try. I mean. What if I was wrong?

I wasn’t.

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