Ugly duckling: Alone in the Dark (2008)

Alone in the Dark from 2008 (also known as Alone in the Dark: Inferno on PS3) might be the last truly ambitious game of the last 20 years. That’s one hell of a statement to make, but I have good reasons to say it – what this game attempted to create is on a level that has not been attempted since. Possibly because the game didn’t turn out great and wasn’t positively received. I loved it back in 2008 even now for how frustrating a lot of the game is, I cannot help but love the effort and potential. While at the same time knowing well, that I can’t really recommend playing this game to the majority of people.

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Happy about: Ion Fury: Aftershock

Four years ago Ion Fury became the first new commercial product in about 20 years to utilize the Build engine, best known for being used in Duke Nukem 3D, Blood and Shadow Warrior. The experience of playing the game was kinda neat, but also slightly confusing as while it was truly a classic FPS down to its engine, it also felt like a somewhat pointless exercise that didn’t really enhance the experience. Though the biggest issues of the title, as I’ve felt, were somewhat uninspired enemies and weapons and its extremely long length without as much variety in terms of levels. Aftershock is a new expansion for the game that addresses some of those flaws and leads to a result that, in my opinion, is superior to the main game itself.

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In love with: Cyberpunk 2077 (2.01 with Phantom Liberty)

I suppose, Cyberpunk 2077 is the perfect example of why is it I try to avoid playing and reviewing games until they’re “complete”. Though, surprisingly, the big change that makes my old review somewhat outdated isn’t the new expansion Phantom Liberty, but rather the 2.0 patch that overhauled the game in a substantial way and all of the patches that preceded it. I loved playing the game even more than before, but this time I can also easily recommend it to others. All it took was “just” 3 extra years of development…

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Quick thoughts on: the white chamber

During the early 00s most of the game developers were just figuring out how to distribute their games over the internet. The potential was clearly there, but it wasn’t until later in that decade that we will see a true boom of digital distribution and a huge boost in indie development popularity. Possibly due to that, a lot of the smaller independent games released during that period were free and often were quite open and honest about their influences. In case of the white chamber, the game originally released in 2005 as an expansion of a university project of a small team, the biggest influence was Silent Hill. The series were quite alive and well at the time and it wasn’t too long since SH4: The Room was released. So seeing a “Silent Hill in space” as a concept was really fun. But it’s been 18 years since – does the game still hold up?

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Disapprove: Trine 5: A Clockwork Conspiracy

Trine series are a weird beast. The original wasn’t good, but had a lot of really cool ideas. All of which got majorly improved in the sequel, which was the first genuinely enjoyable title in the series. Then Trine 3 was released in Early Access and remained unfinished, mixing lots of very bad ideas with some of the genuinely best ideas in the franchise. And then Trine 4 came along and was mostly a straight up improvement again returning to the formula of 2, but making it more fun and adding fresh ideas. First hours with Trine 5 felt like I was playing 4 again, but with some tweaks and changes. It was charming, as always, and quite fun to play. But the more I played, the less fun the game got. And almost at the end of the game I gave up fed up with horrible design.

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O tempora: Alone in the Dark: The New Nightmare

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Now that the original trilogy is out of the way, I can talk about the Alone in the Dark game I’ve played the most – Alone in the Dark: The New Nightmare. The first and so far only reboot of the storyline. You see, for all the convoluted storylines, the original trilogy and the 2008 game are actually part of the same timeline. Even the horrible and rightfully forgotten spin-off Illumination was technically part of the same world. But with The New Nightmare the series attempted a fresh start headed by Darkworks, whom I recently talked about when revisiting Cold Fear. And it did many things right and a few things very wrong.

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Thoughts on: Might & Magic: Clash of Heroes – Definitive Edition

While I have never played the original Nintendo DS version of Might & Magic: Clash of Heroes from 2009, I have played and greatly enjoyed the “HD” version of the game released in 2011 on PC, PSN and XBLA. It was a unique and highly enjoyable attempt to mix the turn-based strategy of the Heroes of Might & Magic games with very simple match 3 gameplay reminiscent of Puzzle Quest. It had frustrating aspects to it, of course, but I remember liking it a lot 12 years ago. And I have been considering revisiting the title for a while, but those plans had to be put on hold because I didn’t want to deal with the technical issues. Sadly, the original PC release became quite problematic to run in recent years and on top of that fans of the multiplayer aspect of the game (which I have never been interested in and have not played) were disappointed when a few years ago Ubisoft disabled the online functionality entirely.

The announcement of Might & Magic: Clash of Heroes – Definitive Edition was a very pleasant surprise and I dove into it as soon as I had time. Unfortunately, I have to say that the game hasn’t aged as well as I have remembered and this new release does nothing to the biggest frustrations the original game had as well.

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O tempora: Alone in the Dark 1, 2, 3

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

It’s been a while since I’ve last played any Alone in the Dark game. I admired the original and genuinely liked the 2008 game despite all of its numerous flaws. My favorite one was the first reboot, Alone in the Dark: The New Nightmare. But the original still had that “something” about it that I really liked. Not the sequels, however. But for the sake of revisiting every game, I decided against my better judgement to play all of the first three Alone in the Dark games, knowing well that I will not enjoy the two thirds of the journey.

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Happy about: Ratchet & Clank: Rift Apart

My whole experience with Ratchet & Clank franchise began and originally ended with playing the first 4 games on PS2. The first game was nice, but deeply flawed in several ways. But starting with Going Commando, the first sequel, the series carved its niche. And Rift Apart is still following the basics that were established and improved in 2002-2003. Playing it now, finally available on PCs 2 years since its original release, makes me miss the fact that these types of games aren’t really popular anymore.

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Happy about: The Saboteur

There was once a game development studio called Pandemic Studios, who released a lot of projects that were either extremely critically and financially successful, like Star Wars: Battlefront and Mercenaries: Playground of Destruction, or more polarizing, but still highly beloved like Full Spectrum Warrior or Destroy All Humans!. But then, after lots of delays, Mercenaries 2: World in Flames was launched to more mediocre reviews and there were reports that the game was released in a state deemed unfinished by the team. The Lord of the Rings: Conquest had even worse reviews and was relatively quickly forgotten. And the final game of the studio, The Saboteur, was launched after one of the development offices was already closed by EA and almost immediately after the game launch to relatively positive reviews, the whole studio was shut down.

Which came as a shock to me – I played The Saboteur when it was first released and considered it to be among the best and most enjoyable examples of sandbox-y open world games – games that I rarely enjoy. I remembered loving its sound design. How the parkour felt much better than what Assassin’s Creed did at the time (with only 2 first games launched). How its approach to stealth and sabotage felt like a perfect “simplified Hitman in open world”. But memories can often be incorrect, so for a while I wanted to revisit the game and give it a fresh look. Thankfully, it’s still available on GOG, and plays pretty well on modern hardware.

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