O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.
There are several games and franchises that I’ve replayed and continue replaying regularly for decades now. And because of that, I didn’t even consider them for my retrospective reviews, just because of how intimately I know them and how “obvious” it is that they did stand the test of time. But perhaps it’s time to change that. To attempt to take a fresh look at these titles and play them as if this is my first experience with them, re-assessing what I think about them. I’ll start with Silent Hill.
Back in the late 90s Capcom blew everyone’s mind with what they named “survival horror” and after a few years of delay, many “clones” have followed. Konami wanted a piece of that action too, which led to the creation of a title that managed to both feel like a continuation of ideas from Resident Evil, while also being quite innovative in many other ways. And, according to the pirate copy cover, it was “more awesome than Resident Evil 2”. That cover was quite correct.