Happy about: Riven (2024)

It was two years ago that I’ve finally played Myst from start to finish for the first time. After decades of attempts to “get it”, the game clicked with me, most likely due to the direct controls that made playing it far more convenient than the classic screen by screen navigation. And while its The Chronicles of Amber inspired story didn’t grab me that much, the constant sense of discovery in that game as the main aspect of its puzzles certainly did. Hence why I was very excited to learn that Riven: The Sequel to Myst was getting a similar treatment as well, so I could finally understand how people in Rivne live with all of these puzzles around… Sorry, couldn’t help myself.

Anyway, the Riven remake is out and, from what I’ve checked in video form after completing it, quite different from how the game used to be originally. So, I suppose, I will never know if I like the original game, but I definitely enjoyed this one.

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O tempora: Beyond Good & Evil – 20th Anniversary Edition

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Beyond Good & Evil has always been a pretty odd game. Inventive and unforgettable in many ways, but also clearly unfinished and frustrating in many others. Born out of incredible ambition of the team inside Ubisoft, back when their games were fresh and exciting and not the same game with different coats of paint released several times a year with 15 minutes of end credits they’re known for nowadays. Though even this game’s release was a bizarre choice on the company’s side – released the same day as Prince of Persia: The Sands of Time, another beloved classic, the two games competed for attention, leaving both of them with very high critical scores but less than exciting sales figures. Nonetheless, a sequel Beyond Good and Evil 2 have been in development for… who knows how long, as the game was originally announced back in 2008 (just 5 years after the original), and the development of it has been far more troubled than that of the first game, since no one knows what it’s going to be anymore… That is, no one knew at all until 20th Anniversary Edition remaster of the first game has been released that, among other things, has additional elements that seem to exist specifically to tie the game better with the prequel concept last shown in 2018.

But, that’s all great and all, yet BG&E is now a 21 year old game and not games age well. Is it still worth playing, with the fresh coat of paint or not?

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Happy about: The Talos Principle 2 – Road to Elysium

The Talos Principle 2 was easily one of my favorite game releases of 2023. Wonderfully paced, wittily written and well-balanced in terms of difficulty, the first person puzzle game was an improvement in my eyes over the already amazing original game. That did get a well received epilogue DLC Road To Gehenna half a year after its release. So, I guess, it only makes sense that half a year after the release of the sequel it receives its own DLC – Road to Elysium. And while I doubt it will get as well received, it’s a really fun three piece addition to an already wonderful title.

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Happy about: Sniper Elite 5 (Complete Edition)

As mentioned in my recent revisit of Sniper Elite V2 (this time Remastered), I’ve quite enjoyed Sniper Elite 4. It was hardly as detailed or inventive as the titles it directly pulled from, like Hitman or Metal Gear Solid V, but what it had was extremely fun and satisfying. So I was looking forward to playing a sequel, yet when Sniper Elite 5 came out I was too stressed due to living through early months of the full scale russian invasion, I was rather picky about which games I was comfortable playing. Plus, a lot of the initial user reviews on the game were surprisingly negative, commenting on its inferiority to the fourth game. Two years since its release and one year since the release of its final DLC mission, I’ve decided to give it a shot and was not disappointed.

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Happy about: Pampas & Selene: The Maze of Demons

Have you played The Maze of Galious? I haven’t, but I did get interested in it after the original La-Mulana came out – a game that was directly influenced by the Konami classic. Not many other “metroidvania” titles in a similar vein exist even today and apart from Nigoro, only one other developer has consistently tried to replicate the magic of the game they clearly love a lot. Starting with UnEpic and now arriving at a logical conclusion of the journey with Pampas & Selene: The Maze of Demons. A game that serves as an unofficial sequel to The Maze of Galious.

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Happy about: Dead Island 2 (with DLCs)

The original Dead Island from Techland had a somewhat difficult development, but became an odd success when it was finally released in 2011. Its often unintentionally funny coop was the secret sauce for that period of games when the cooperative titles were extremely popular. While its often mediocre quest and level design and simplistic and grindy action RPG/looter shooter mechanics were often excused. It also allowed for melee combat using the analogue sticks, had some systemic elements, ability to drive cars and its story, despite being boring, actually acknowledged all playable characters even if you were to play solo – something that Borderlands wasn’t doing yet. But despite me being somewhat positive about the game over a decade ago, I couldn’t even bother to finish its standalone expansion Riptide, let alone ever replay it.

Techland moved on to create a potentially more interesting franchise with Dying Light, but I didn’t like those either. All while Dead Island 2 went into development hell, switching developers and being remade from scratch several times. But it has been released last year and all of its previously announced DLCs are out as well, so I’ve decided to give it a go. To my surprise, it turned out to be quite entertaining, if you know what to expect.

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Happy about: Crow Country

We seem to be in the middle of survival horror revival period, with both high profile and niche indie titles revisiting this niche subgenre of action adventure games. There have been some great titles released over the past 7 years and quite a few solid ones. But there’ve also been some stinkers and a few titles that cared more about the aesthetics of the genre, not its design. From the early previews and the demo, I expected Crow Country to land among the latter. Thankfully, the game turned out to be considerably better than that.

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O tempora: Teenage Mutant Ninja Turtles: The Cowabunga Collection

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

While I suck at fighting games and (to a lesser extent) beat em ups, I grew during the era when they were The Coolest Thing Ever. A local arcade, and I’m still surprised we had one after the crapshow that was Soviet Union, had cabinets with Street Fighter II, Mortal Kombat, Streets of Rage II, Vendetta (Crime Fighters II) and, of course, Teenage Mutant Ninja Turtles. And all of the NES clones came preloaded with X games in one packages where at least one of the classic TMNT games would be included. The TMNT animated series from the 80s were also all the rage and so was the first live action movie. Heck, as a child I even liked the second one.

But it’s been decades, TMNT is no longer as popular as it used to be (though still quite liked), Konami stopped making good games and then any games (and are quite disliked). Curiously, the same year as this Cowabunga Collection released, a genuinely fun new game inspired by the titles from the collection was released – Teenage Mutant Ninja Turtles: Shredder’s Revenge. So, while game preservation is really important, would there be a reason for people who didn’t grow up on the titles from this collection to check it out?

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O tempora: Tomb Raider I-III Remastered

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

I’ve been meaning to replay the classic Tomb Raider games for years now. I could – I own the PC versions on GOG and while there are some nuances about running them on modern systems, those ports are solid. But I never had time or desire, as all Tomb Raider games are quite long and slow. I used to love The Last Revelation and quite enjoyed most of Chronicles and played them a lot as a teen. But the first three? I’ve never properly finished the first, stopped playing the second at around midpoint and remembered next to nothing about the third, despite completing it decades ago. There were also three PC exclusive expansions – Unfinished Business, Golden Mask and The Lost Artefact for the 1st, 2nd and 3rd games respectively that I never even saw.

With the release of Tomb Raider I-III Remastered (Starring Lara Croft), I couldn’t delay this any further. A definitive package of the three games I was least familiar with, with the mentioned expansions and a bunch of quality of life and visual upgrades? Sign me up. A entire month of playing them later I can finally share what I think of the collection and the games themselves.

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Happy about: Snufkin: Melody of Moominvalley

Even if you didn’t read the stories or watch any of the adaptations, it seems almost impossible to not be aware of the Moomins and their visual designs, both created by the Finnish writer and illustrator Tove Jansson. Yet, there haven’t been that many videogame adaptations of the series and those that existed seem to have been exclusive to either Finnish or Japanese market. As such, Snufkin: Melody of Moominvalley might be the first videogame adaptation of Moomins to release internationally and on several modern platforms. It is a very very simple game, but also a very very charming one.

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