Happy about: Fatal Frame: Mask of the Lunar Eclipse

I have to say, it really is very weird to be going backwards with these Fatal Frame remasters (but I do hope we don’t stop here). Couple of years ago the currently latest entry, Maiden of Black Water, got released on PC and modern consoles and many people experienced the franchise for the first time. And while it is arguably among the weaker entries, with many poor design choices and annoying elements, it nonetheless had some of the coolest ideas for mechanics that were unique for it and not tried in the series before. Still, I went into Mask of the Lunar Eclipse with relatively high expectations and was not disappointed.

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Thoughts on: Crysis Remastered Trilogy

I’ve revisited the original Crysis and Crysis Warhead just 3 years ago and that was the first time these titles at least somewhat clicked with me. As I’ve mentioned – I never found any of the titles in the franchise, apart from Crysis 3, to be all that fun. But replaying the first games, as rough as those original games are today, made me understand why someone would like them. Now that all numbered Crysis titles have gotten a Remastered release (sadly, Warhead was not remastered), I decided to play them and see if I can actually enjoy the experience.

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Happy about: Paranormasight: The Seven Mysteries of Honjo

I’ve always admired how Japanese adventure games manage to combine lots of elements and different gameplay ideas into something that looks and feels quite consistent and stylish. That said, I also always disliked the tendency of these games to overexplain plot points, require you to click on literally every tiny thing on the scene before allowing you to proceed with the story and, if they have lots of potential story timelines in the chart/timeline, being grindy about it. So I was a bit cautious about Paranormasight: The Seven Mysteries of Honjo because I’ve enjoyed far fewer games of this sort than I’ve tried. Luckily, this one is genuinely fun.

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Happy about: Like a Dragon: Ishin!

Have you ever considered how a “shot-for-shot” videogame remake would look and play like? Well, now we have the answer – Like a Dragon: Ishin! is, for all intents and purposes, a remake of the 2014 Japanese-only title Ryū ga Gotoku Ishin! (and to avoid confusion the Japanese title of this remake just added Kiwami, just like with previous remakes). But unlike the Yakuza 1 and 2 remakes, this one feels, looks and plays almost exactly the same as the original game did. Is it good? Is it bad? Probably neither, but the result is a pretty cool entry in the Like a Dragon franchise that, however, does feel like it’s from the past in more ways than the setting.

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Happy about: Crisis Core: Final Fantasy VII Reunion

Being not much of a fan of Final Fantasy VII, I was never in a rush to try out any of the related games or media that Square Enix dubbed “Compilation of Final Fantasy VII”. So I did watch Advent Children back in the day, and thought it was quite crap, but have not looked into 2 internationally released games in the collection – Dirge of Cerberus (for PS2) and Crisis Core (for PSP). Yet, while Dirge wasn’t particularly liked by anyone, Crisis Core did have a lot of positive reviews. Which might be one of the reasons that Square Enix decided to remaster (on a technical level – remake) the game for modern platforms now called Reunion. And I’m glad they did, because this title is pretty neat.

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Happy about: ASTLIBRA Revision

I did not expect what Astlibra Revision would turn out to be. When I first saw it and ignored it. When it was brought to my attention again and I’ve decided to play it. Even as I was playing it. It’s not some inventive never before seen mix of genres or anything, it’s just that it’s so constantly full of surprises. And huge. To a fault, really, but still, we’re talking about a game that looks like this lasting 60 hours and still finding ways to introduce some new stuff in the last hours of itself. But it’s also not without many issues.

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Happy about: The Chant

I’ve never heard about The Chant until it suddenly appeared at the storefronts and something about it made me curious. And now that I’ve finished it, I’d still call it “curious”. A pleasant variety of curious, though, and quite likely worth your time if you like horror themed action adventure titles of the survival action-esque variety.

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Happy about: PowerWash Simulator and Chop Goblins

Occasionally, it’s nice to play a simple game to relax. And I’ve got two different ones for you to check out. A quick tiny FPS from David Szymanski Chop Goblins and one of those simulator titles that aren’t really serious, but aren’t just a shitpost either – PowerWash Simulator. They’re different, relaxing in their own way and fun.

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Happy about: Return to Monkey Island

For a lot of people the original Monkey Island titles mean a lot. And for the game industry as a whole, not just the adventure titles, these games have had (and still have) a lot of influence. For me? I respect them and admire them, but the first time I’ve actually completed the first two entries was only after the Special Editions came out a bit over 10 years ago. I did encounter these titles as a kid, of course, but had far more experience with other LucasArts titles and adventures from other companies. The first game in the franchise I’ve completed was actually Tales from Monkey Island and I’ve still never bothered to play Escape and Curse.

Why is this important? Well, your enjoyment from Return to Monkey Island will depend greatly on your experience with the previous games. But what I can say for sure, is that if I’m anything to go by – you can still have a lot of fun with this game, even if you don’t know the classic titles by heart.

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Happy about: Gerda: A Flame in Winter

It’s a bit of a shame that story-driven adventure titles, and I mean the ones that are almost purely story driven like Telltale titles or Life is Strange, became almost a separate thing, very disconnected from the “classic” adventure games, even the ones that were also heavily story-driven. But at least we’re seeing more of them trying to experiment with the boundaries of the genre more. Gerda: A Flame in Winter is one such title – it’s not about puzzles and free exploration of locations or even really inventory usage in a classic sense, instead it’s all about choices and consequences and the storytelling. But it has a few very cool tricks to achieve its goals, even if it ends up being somewhat rough around the edges.

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