Couple of thoughts on: Path of Exile (as a solo game)

Path of Exile, a free 2 play action RPG game, has been released back in 2013. Well, the first part of it was. You see, it’s an always-online game, fully free to play with all microtransactions being essentially solely cosmetic, that had several rather big changes since that 2013 release. For example, back then it had 3 story Acts. Now it has 10 (and that’s supposed to be the end of the main story). It also has “leagues” – special events, that require a newly created character that last a finite amount of time and do not repeat. Yet, at it’s core, it’s still a “Diablo-like game” that can be enjoyed very much singleplayer. As long as you are connected to the internet, that is.

I also haven’t finished it, but played 15 hours of it and wanted to share my thoughts on it.

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Happy about: Little Nightmares (Complete Edition)

I’m glad to see cinematic platformer genre to be slowly picked back up. Unfortunately, however, for every INSIDE we get a dozen Black the Fall or worse. Little Nightmares is in a unique position, due to its DLCs, to be both a great example of the genre, and one of the bad examples.

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Disapprove: Assassin’s Creed Syndicate (Gold Edition)

It’s been a while since I’ve genuinely enjoyed my time with an Assassin’s Creed game. I play them more out of weird interest in the series, than out of love or even liking anything they have to offer lately. They have good ideas, but usually fall flat at being actually interesting. I think last time I was genuinely invested in the AC game was with 3 – there was a truly great storyline, which devolved into crap, but had really strong themes. Black Flag and Rogue had some fun gameplay and Rogue wasn’t a complete flop as a story. Unity had potential to be the next AC1 – properly well done story driven stealth action adventure, but turned out to be a mess. Syndicate tries to be something like Brotherhood to Unity’s ideas. Tries is the key word here, though.

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In love with: CHUCHEL

Amanita Design have tried their hand at different extremes of adventure game design – they’ve made games focusing on Puzzles (Machinarium being the most puzzle-centric), and they’ve made games that are more like fun toys, digital art installations (original Samorost being one). But what was constant throughout all their titles, no matter the focus, is the humour, the style, the charm, the character – all just oozing from both the visual and audio design of their games. You didn’t honestly expect CHUCHEL to become a disappointing exception in that, did you?

No, this is Amanita Design doing what they do best, this time again going closer to that digital toy-ish design of the very first game they’ve developed.

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Disapprove: Assassin’s Creed Chronicles

Hey, it’s time to check those Assassin’s Creed games I’ve missed again. I don’t know why I even care about the series anymore, with Ubisoft’s lack of understanding of international digital distribution (I still have to invent ways to play the game in English, since all they sell here is in Russian with no choice), lack of understanding what the series are even about and constant boring design decisions. But I still do. So, I decided to check the 3 2.5D stealth action platformer titles called Assassin’s Creed Chronicles – China, India and Russia. All of them were designed by Climax Studios (who have very few good games on their very long profile) and made in Unreal Engine, which already makes them different from the “normal” Assassin’s Creed game. They are also linear and not open world. And they were all released and probably designed years after the fantastic Mark of the Ninja got released. So, I was hoping, that these games will be an interesting take on the rather stale franchise. Oh boy was I wrong…

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Disapprove: The Incredible Adventures of Van Helsing: Final Cut

Almost 5 years ago a completely unexpected action RPG came out. The genre was back on the rise after the success of Diablo 3 and Torchlight 2, but people wanted to see it evolve even more. Add more little weird touches, more curious takes on the same basic mechanics and gameplay loop. Darksiders 2, an action adventure at core, had lots of action RPG elements to it and Borderlands were a huge success at mixing FPS and action RPG. So there was The Incredible Adventures of Van Helsing, from rather unknown NeocoreGames, who had previously released rather mediocre series King Arthur: The Role-Playing Wargame. And the game was surprisingly fun. I mean, it wasn’t stellar, it didn’t revolutionize the genre or anything, but there were small touches that made the game work a bit closer to how a story driven action RPG would, like The Witcher, yet it remained at its core a pure monster killing loot gathering aRPG in all its simplicity.

But it was meant to be the first of 3 games. And the games that followed… well… Let’s just say, I’m not exactly sure the Final Cut of the series, that mixes all 3 games into one, is the cut I would’ve went with.

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Happy about: Zero Escape Trilogy

I’ve been curious about what became Zero Escape Trilogy for a while now. Original 999 (Nine Hours, Nine Persons, Nine Doors) was released back in 2009 on Nintendo DS to very positive reviews on how it tackled the mix of visual novel and “escape the room” puzzles, while also using it’s branching narrative, common for visual novels, as a plot point for many worlds interpretation influenced plot. It was also one of the first attempts, to my knowledge, to bring the Cube (the movie) ideas to video game format, mixing horror, thriller and mystery novel and becoming somewhat of the “What if Cube, Saw and Agatha Christie’s “And Then There Were None” were anime”. Virtue’s Last Reward followed 3 years later on PS Vita and 3DS, and then in 2016 Zero Time Dilemma was released as a final chapter of the plot on the same systems, but also on PC. However, it wasn’t until Zero Escape: The Nonary Games release last year, that updated and re-released the first two games in one package, that I finally had a chance to check on them.

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Thoughts on: Dishonored 2 & Death of the Outsider

I’ve re-read what I wrote 6 years ago about the original Dishonored (and 2 years ago about the DLCs) just to refresh my memory, and find myself a bit surprised about how similar what I’m going to write about Dishonored 2 & Dishonored: Death of the Outsider is going to be. In both all the right ways, and all the wrong ways. It is blindingly obvious how much improvement work was done, how pretty much every single most voiced issue from the original game was completely eliminated in the best possible way and how everything that worked was improved. Yet, it’s also a shame to see how the weakest, the most disappointing, but not bad, things got even worse.

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Thoughts on: Xanadu Next

While I never knew it until first experiencing Ys series 4 years ago, but Falcom (Nihon Falcom Corporation) were essentially responsible for the creation of action RPGs and evolution of jRPGs. Specifically the second game in the Dragon Slayer franchise, Xanadu: Dragon Slayer II, wasn’t just popular, but actually remains one of the best selling titles on older PC systems. Despite that, Xanadu didn’t become it’s own thing in the same way The Legend of Heroes did until this Xanadu Next from 2005. And the easiest way to describe Xanadu Next would be – a mix western aRPG (Diablo) and eastern aRPG (Ys) that, surprisingly, mostly works.

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Happy about: Tacoma (and 2 free games)

I like a good story exploration/ambiance exploration game. Good is always subjective, of course, so my preferences not always were similar to what I heard from others. I like Dear Esther, for example, even prefer it to Everybody’s Gone to the Rapture but was mostly really bored in Gone Home. So I wasn’t really that excited for Tacoma when I first heard of it. Damn, am I glad I decided to check it out, though.

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