I remember when Ghostwire: Tokyo was first announced and everyone thought it looked really cool but also had no idea what the game is supposed to be. Turns out, it’s a first person perspective open world action adventure with an immersive sim flavor which plays rather well, even if not without many flaws. But it still looks really cool.
Tag: game review
Revisiting The Elder Scrolls V: Skyrim (Anniversary Edition)
Well, it’s been more than a decade since I’ve played The Elder Scrolls V: Skyrim originally and over 8 years since I’ve played the “Legendary Edition” with all of the official DLCs. The “Special Edition” has been released 2 years after that and last year, another 6 years later, the Anniversary Edition got announced and released. The amount of ports and re-releases of Skyrim has long since became a widely known joke… and yet, here I was playing Skyrim again, spending dozens upon dozens of hours on a game that I’ve completed twice before. A game that doesn’t have that much of a compelling storyline or involved and exciting mechanics. Why is it that Skyrim still has a strange addictive charm to it and its legacy is still felt through all of the open world titles released ever since?
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O tempora: Final Fantasy VI (Pixel Remaster)
O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.
Well, the Pixel Remaster journey ends with Final Fantasy VI. It’s almost a shame, really, as this collection has been so wonderfully made that I can only hope more classic titles are given this treatment. But at least this collection ends with one hell of a game.
Happy about: Gnosia
On one hand, Gnosia is a mix of two genres I don’t particularly care about – a social deduction game and a visual novel. On another – it’s so shockingly fascinating and well put together, that I was engaged until the final ending of the game.
Thoughts on: Scarlet Nexus
Playing Scarlet Nexus was a bit of a rollercoaster. It looks great, it has nice tunes and its combat system looks stylish and fun. But then, the more of it I’ve played, the more I grew frustrated and bored. And in the end, even though I’m a huge fan of games where you have two playable characters going through two parallel storylines, I couldn’t keep on playing with the second character. I just didn’t have it in me to play more of it. Yet, what a fascinating project this is.
Disapprove: Wasteland 3 (with DLCs)
Even though I’ve still never gotten in the mood to try and conquer the original Wasteland, as with many other cRPGs of that era, I did enjoy Wasteland 2: Director’s Cut quite a lot. Back then I said that it didn’t feel like a Fallout game not because it couldn’t be one, but because it didn’t want to be one. It had its own take on a post-apocalyptic tactical turn-based RPG that still remains enjoyable today despite some flaws.
Wasteland 3 aims to be… different? Frankly, I’m not sure what it aims to be, but the result is not great.
Thoughts on: Firework
Ever since its original release, which was Chinese-only, Firework has received a lot of praise. And with the official English translation finally out, I was interested to see what’s all the buzz about. And, well, it’s a good game. Not anything special, but good.
Quick thoughts on: Terminator: Resistance – DLCs
Slightly over a year ago I’ve played Terminator: Resistance, which in itself was released a year prior to that. And I liked this surprisingly good movie license videogame. It knew what made the original two movies work and managed to translate that experience to a videogame. Later that year a free DLC allowing you to play as a Terminator was released, to coincide with the next-gen release of the game. And recently a new paid DLC campaign was also added, telling a story that happens in-between the chapters of the main game.
Happy about: Blasphemous
I’ve played Blasphemous about 2 years ago, just a few months after its initial release, and decided to stop my playthrough. As a fan of more exploration focused metroidvania titles, I didn’t gel well with the action focus of the game, especially since it was also going for the “Dark Souls inspired” challenge, seemingly. But a few months ago I’ve seen other people play it on streams and realized, that the game wasn’t exactly what I first thought it would be. So I decided to give it another go.
Thoughts on: Heaven Dust 2
In 2020 a surprisingly good “Resident Evil knock-off” called Heaven Dust got released. And by “knock-off” I don’t mean “a classic survival horror game”, I mean a game that actually used some of the assets of the original Resident Evil games. Except it was done in an isometric perspective and had a few ideas of its own. I liked it despite its flaws and questionable “borrowing” from the inspirations and wondered what would be next for the developers. A direct sequel, as it turned out to be. Which clearly aims to be a full on improvement but in reality is more of a mixed bag.