O tempora: Beyond Good & Evil – 20th Anniversary Edition

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Beyond Good & Evil has always been a pretty odd game. Inventive and unforgettable in many ways, but also clearly unfinished and frustrating in many others. Born out of incredible ambition of the team inside Ubisoft, back when their games were fresh and exciting and not the same game with different coats of paint released several times a year with 15 minutes of end credits they’re known for nowadays. Though even this game’s release was a bizarre choice on the company’s side – released the same day as Prince of Persia: The Sands of Time, another beloved classic, the two games competed for attention, leaving both of them with very high critical scores but less than exciting sales figures. Nonetheless, a sequel Beyond Good and Evil 2 have been in development for… who knows how long, as the game was originally announced back in 2008 (just 5 years after the original), and the development of it has been far more troubled than that of the first game, since no one knows what it’s going to be anymore… That is, no one knew at all until 20th Anniversary Edition remaster of the first game has been released that, among other things, has additional elements that seem to exist specifically to tie the game better with the prequel concept last shown in 2018.

But, that’s all great and all, yet BG&E is now a 21 year old game and not games age well. Is it still worth playing, with the fresh coat of paint or not?

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O tempora: FlatOut: Ultimate Carnage (Collector’s Edition)

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Back in 2004 physics simulation of all kinds seemed like the coolest new thing in videogames. The biggest example, of course, was Half-Life 2, but near the end of the year a Finnish development studio Bugbear Entertainment released a racing game where the main gimmicks were extremely detailed physics and car deformation – FlatOut. Instead of going for extremely high speed street racing style how Burnout was doing at the time, the game went for the demolition derby aesthetic with most races taking place on dirt roads somewhere in forests in different weather conditions. It was really cool, but didn’t click with me personally due to feeling a bit more simulation heavy than I’d preferred.

Two years later, however, the studio followed the game up with a bigger badder sequel FlatOut 2 that added more types of cars and tracks a felt just the right amount of arcadey for me, so I played the crap out of it. This game then received an Xbox 360 port called FlatOut: Ultimate Carnage that enhanced and added a bunch of things and a bit later that same port was made available for PCs. With one huge catch – it was a Games For Windows Live title. No one liked GFWL even at the time, as despite a good concept Microsoft botched the execution of the service really hard and within several years the service was discontinued and isn’t even working properly on modern systems. So, for years FlatOut: Ultimate Carnage was very hard to get working correctly on PC. Until recently, when the “Collector’s Edition” patch updated the game to not just remove GFWL requirement, but to also update the title to work correctly on modern hardware. So I’ve decided to check if the game can suck me in once again, like it did years ago.

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O tempora: Teenage Mutant Ninja Turtles: The Cowabunga Collection

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

While I suck at fighting games and (to a lesser extent) beat em ups, I grew during the era when they were The Coolest Thing Ever. A local arcade, and I’m still surprised we had one after the crapshow that was Soviet Union, had cabinets with Street Fighter II, Mortal Kombat, Streets of Rage II, Vendetta (Crime Fighters II) and, of course, Teenage Mutant Ninja Turtles. And all of the NES clones came preloaded with X games in one packages where at least one of the classic TMNT games would be included. The TMNT animated series from the 80s were also all the rage and so was the first live action movie. Heck, as a child I even liked the second one.

But it’s been decades, TMNT is no longer as popular as it used to be (though still quite liked), Konami stopped making good games and then any games (and are quite disliked). Curiously, the same year as this Cowabunga Collection released, a genuinely fun new game inspired by the titles from the collection was released – Teenage Mutant Ninja Turtles: Shredder’s Revenge. So, while game preservation is really important, would there be a reason for people who didn’t grow up on the titles from this collection to check it out?

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O tempora: Tomb Raider I-III Remastered

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

I’ve been meaning to replay the classic Tomb Raider games for years now. I could – I own the PC versions on GOG and while there are some nuances about running them on modern systems, those ports are solid. But I never had time or desire, as all Tomb Raider games are quite long and slow. I used to love The Last Revelation and quite enjoyed most of Chronicles and played them a lot as a teen. But the first three? I’ve never properly finished the first, stopped playing the second at around midpoint and remembered next to nothing about the third, despite completing it decades ago. There were also three PC exclusive expansions – Unfinished Business, Golden Mask and The Lost Artefact for the 1st, 2nd and 3rd games respectively that I never even saw.

With the release of Tomb Raider I-III Remastered (Starring Lara Croft), I couldn’t delay this any further. A definitive package of the three games I was least familiar with, with the mentioned expansions and a bunch of quality of life and visual upgrades? Sign me up. A entire month of playing them later I can finally share what I think of the collection and the games themselves.

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In love with: Brothers: A Tale of Two Sons Remake

Back in 2013 Starbreeze Studios was in a weird position. They had lost several key team members in the years prior and in 2012 released Syndicate, a game that wasn’t well received. Releasing a small downloadable only cinematic platformer title was not something people expected of them at the time, but Brothers: A Tale of Two Sons was a success that made people trust the studio once again. Pitched and directed by Josef Fares, who has since worked on purely cooperative titles A Way Out and It Takes Two, it was a very curious attempt to create a “single-player coop” kind of game. That used its simple yet inventive controls to tell a wonderful fairy tale (in the classic dark but hopeful way) story that evoked emotions through basic interactions.

The game has been re-released and ported numerous times since then and now, over 10 years since release, it got an almost shot for shot remake of the game, similarly to Like a Dragon: Ishin! from last year. This remake aims to be a new definitive version of the game and while it doesn’t quite succeed to be that at the moment, the game at the core remains amazing.

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O tempora: Star Wars: Dark Forces Remaster

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

While I’ve played every other entry in the Jedi Knight series of games, the very first entry has eluded me for years. No one I knew talked much about it in the 90s, as prior to the sequel we didn’t hear about it and after the sequel was out we were more interested in it and the expansion that followed. While in the 00s, after Jedi Outcast was out, I got interested in revisiting the earlier games, but they were very hard to launch on the hardware I had at that time. When Dark Forces was re-released on GOG in a playable state, I… didn’t care, to be honest. And only recently, when the fantastic fan made Force Engine was made available decided to give it a go, before abandoning it about half-way through.

Now that an official Remaster is out, made by NightDive who rarely disappoint, I decided to give it another chance. And I almost wish I didn’t. As for how important this game is in terms of historic value, it’s also one of the most frustrating classic FPS titles I’ve played in years.

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O tempora: Final Fantasy IX

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Well, it finally happened. Barring the online-only entries and Final Fantasy XVI (that is not yet out on PC), I’ve played/replayed all numbered entries in the series. And last one to do was the one that I usually named as my favorite. I was a bit scared about replaying Final Fantasy IX, not just because I knew that the PC port is rather average at best, but also because I had such good memories of the game, yet also remembered that there was a lot about it to get frustrated with. I was afraid that it won’t live up to my memory. But no, while it does indeed have a lot of things to criticize, it remains one of my favorite entries in the series and an easy recommendation.

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O tempora: Final Fantasy VIII – Remastered

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Of the original 9 Final Fantasy games, the “pre-voice acting” era, the “proper overworld” era, Final Fantasy II tends to be most disliked and Final Fantasy VIII most divisive. Pixel Remaster fixes a lot of issues of FF II and in that form, I’d say the game can be worth playing. But there is no version of FF VIII that could fix its countless issues. This is a game I respect and adore a lot. It’s a game I want to love. A game that I’ve completed a few times before, both on PS1 and with the older PC port the Remastered version is based on. But it is ultimately a game that I just do not enjoy playing.

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O tempora: Alone in the Dark: The New Nightmare

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Now that the original trilogy is out of the way, I can talk about the Alone in the Dark game I’ve played the most – Alone in the Dark: The New Nightmare. The first and so far only reboot of the storyline. You see, for all the convoluted storylines, the original trilogy and the 2008 game are actually part of the same timeline. Even the horrible and rightfully forgotten spin-off Illumination was technically part of the same world. But with The New Nightmare the series attempted a fresh start headed by Darkworks, whom I recently talked about when revisiting Cold Fear. And it did many things right and a few things very wrong.

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O tempora: Alone in the Dark 1, 2, 3

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

It’s been a while since I’ve last played any Alone in the Dark game. I admired the original and genuinely liked the 2008 game despite all of its numerous flaws. My favorite one was the first reboot, Alone in the Dark: The New Nightmare. But the original still had that “something” about it that I really liked. Not the sequels, however. But for the sake of revisiting every game, I decided against my better judgement to play all of the first three Alone in the Dark games, knowing well that I will not enjoy the two thirds of the journey.

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