Thoughts on: Sylvio 2

Original Sylvio was a game that came out of nowhere and charmed me with its very unique approach to horror-themed action adventuring. Being centered all around the EVP (Electronic Voice Phenomena) it went against the usual horror expectations – focusing almost entirely on terror, unease, tension and it was almost exclusively audio-based in how it evoked these feelings. Rare (and, to be fair, clunky) encounters with “enemies” weren’t horrifying and didn’t make you jump. Most things usually made you stop, slowly back away while trying to comprehend what you’re seeing and hearing. And while the action adventure elements with those rare action parts and physics-based puzzle solving, or the open map exploration weren’t always good and felt clunky, they added something very special to the game. The game wanted to be much more than it could, being a budget one man team product, but what it achieved was still good, unique and memorable.

Imagine my surprise at the fact that Sylvio 2 ditches everything but the basic audio analysis and exploration.

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Happy about: The Turing Test, Event[0] and Valley

Had a chance to play 3 first person adventure titles, all with different “adventuring” approach. Two of which dealt with questions of AI and morality and I wanted to end there, but then I also played Valley and couldn’t bring myself to play more of The Solus Project, due to all the “survival” elements in it, which I tend to not like. So, 3 is a pretty good number.

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Quick thoughts on Way of the Samurai 3 & 4

I’ve long been interested in checking Way of the Samurai titles, since they all looked like very curious attempts at mixing open world design which promises that you can “be whomever you want to be” with action adventure and choose your own adventure type non-linear storytelling. And they are. And turned out I wasn’t really in the mood for how exactly they implemented these ideas. But they are certainly a curious beast I want to write a bit about.

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Thoughts on: Ys SEVEN

It’s been just about 3 years since I’ve first played an Ys game. Yet, ever since playing Ys Origin and the first two games I constantly had irresistible urge to play ever other title in the series that slowly roll out on PC. And I’m constantly interested in checking out other Nihon Falcom titles as well. Ys SEVEN is yet another rather old release, finally re-released in English on PC. What does it bring this time?

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Happy about: Orwell, Emily is Away Too and The Banner Saga 2

Story-driven titles, be they based around simple text or visual based interactions or on top of fleshed out other genres/mixes of genres, always have to consider the dangers of being story-driven – does the story focus enhance with the gameplay, is something done at the expense of something else, are the stories written and/or told in a good enough way for the game to have a story focus? Let’s look at some good examples among the titles where story is almost all there is: Orwell, Emily is Away Too and The Banner Saga 2.

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Thoughts on: Red Comrades (1 & 2) and Blue Estate

Pop culture reference filled parody games were never really my cup of tea. And they haven’t really been popular lately either, feeling more reserved to the 90s era. Let me write about games a lot of you will probably not enjoy: Red Comrades Save the Galaxy: Reloaded, Red Comrades 2: For the Great Justice. Reloaded and Blue Estate.

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Few words on Dead Rising

To my surprise, I’ve completed the first Dead Rising today, now that it’s on PC. To my surprise, because I felt (and still do) that this game isn’t really “for me” and because I attempted playing Dead Rising 2 before and didn’t enjoy the experience much. I still feel like I cannot write this as a “proper review”, especially since I cheated in a few places to speed things up and didn’t redo the same things proper, so my perception is a bit off. But I do have a few words to say about the game and what I’ve seen of the series so far.

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In love with: Hellblade: Senua’s Sacrifice

Ninja Theory have established a reputation for making games that are solid, if average mechanically, but really memorable in terms of storytelling. With one glaring exception being DmC: Devil May Cry, where the game had solid and fun (if weaker than previous DMC games) gameplay, but unbelievably terrible story and script. With Hellblade: Senua’s Sacrifice, their first fully independent production, things looked a bit different from the announcement. And I’m glad to say, that what we got is a really unforgettable experience.

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