Thoughts on: Tesla Effect: A Tex Murphy Adventure

I have not played Tex Murphy games until this one. I’ve planned to for years now and I had all of them on GOG since forever, but… I need to be in a certain mood to enjoy FMV adventure games, especially older ones. Finally, I got in the mood to play Tesla Effect. Good news is that I still want to check the rest of the series. Bad news… This one isn’t good.

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Thoughts on: The Journey Down (All 3 Chapters)

I’ve been checking The Journey Down, as it was slowly getting released chapter by chapter and liking it. Though never quite loving it. Which might be the reason why I was never feeling quite that interested to check the finale of it, even though it’s been more than a year and a half since it got released. I have now, however, so I might as well talk about the game as a whole.

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Thoughts on: Final Fantasy X/X-2 HD Remaster

When Final Fantasy X was released back in 2001 I was very new to the series. I had only recently gotten a PlayStation 1 of my own and was busy catching up with all the cool titles I’ve missed on that platform. When I finally got my first chance to play the game properly years later, I didn’t like it at all. The tone, the characters, the setting – it all just didn’t click with me and I decided to move straight into XII. Almost another decade later I decided to give this game a proper chance. And since Final Fantasy X/X-2 HD Remaster version I’ve got on PC also had the direct sequel of the game and a bunch of complimentary stuff, I decided to give them a go as well. This was… something.

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Disapprove: Finding Paradise

When I first played To the Moon 7 years ago I had certain expectations. The game was talked a lot about, with people describing it very emotional and moving. The “I cried” sentiment around it, in fact, turned into the same bandwagon stock phrase/meme similar to whatever would form around any hugely popular game. And I liked it. It didn’t move me in the same ways it seemed to affect people and it was mechanically annoying at times, but it was also a nicely put together story that I was glad to go through and could easily recommend to others. Though, I also said that the free Mirror Lied from the same developers was a much more engaging title and still stand by that.

Then A Bird Story happened. An absolutely pointless title with a story that could’ve and should’ve been told in about 10 minutes Since that was supposed to be somewhat of a prequel to Finding Paradise, my expectations were quite a bit lower this time around. And even with that, Finding Paradise managed to disappoint, despite having a strong central story.

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Late thoughts on the original S.T.A.L.K.E.R. trilogy

Despite following the development of S.T.A.L.K.E.R.: Shadow of Chernobyl ever since GSC set out to create “our own Ukrainian Fallout”, I wasn’t really into it when it came out. I admired the game for what it was, but I didn’t have fun. Yet, I still bought Clear Sky as soon as it got released and… never finished it. When Call of Pripyat was announced, I originally took it as a joke and then simply ignored the game altogether.

For years I wanted to give the series another go. And I finally got in the mood to do that. No mods, no enhancements, no fan patches, just the final versions of each game as they are. Let’s see how they feel in 2019.

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Thoughts on: Grim Dawn (with 2 expansions)

Back in 2006 a studio called Iron Lore Entertainment released Titan Quest, a “Diablo-like” action RPG that didn’t break any new grounds, but felt like one of the best all-rounder aRPG experiences out there. It also used the Greek mythology as its setting, something that still remains a novelty for the genre. Unfortunately, while developing a new game pitch called “Black Legion”, the studio failed to get enough interest and had to eventually close down. Part of the team created a new studio called Crate Entertainment, bought out the rights for the pitch, acquired the license for using the same engine and continued development. Despite having a core team of just 2 people at the earliest years of development and supported by volunteers (many of whom were also from Iron Lore), the project was finally unveiled in 2010 as Grim Dawn – a spiritual successor to Titan Quest, but this time with Eldritch-themed setting.

Game went through long development, a successful Kickstarter campaign to expand the funding, and a long Early Access period before being released in 2016. Since then, there was an additional mode DLC and two expansions, Ashes of Malmouth and Forgotten Gods, the second of which has been released just a month and a half ago. And it’s at this point, I finally decided to give it a go.

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Happy about: Blood: Fresh Supply

In the mid to late 90s I didn’t have a “modern” PC, so a lot of games were experienced at friends’ places. And somehow, despite loving Wolfenstein 3D and Doom, everyone in my circle was far more into Build Engine games. Duke Nukem 3D was the obvious choice, but we also played Shadow Warrior, Redneck Rampage, Witchaven and, of course, Blood. Every game in this list was unique, going for a specific mood, using the engine capabilities to create something memorable. And Blood, the first project of Monolith Productions, was going for horror. Back than, it was a dark, yet extremely stylish and explosive FPS with all the best Build features. Lots of scenery could explode, levels could change based on player input and despite having a rather horizontally-focused design, levels could have a lot of vertical depth as well.

Today… Well, despite being available for a while on GOG in its most complete official release (One Unit Whole Blood), I was waiting for a good engine port of the game, which could introduce at least some of modern quality of life features. For the longest, BloodXL looked most promising, but then the project went quiet. Thankfully, Nightdive Studios, who has already proven themselves in reviving classic FPS titles, announced their take on the project. And Blood: Fresh Supply is the result. For all intents and purposes, the game is as good as it was back in 97, making this an “o tempora” category post, yet the additional features are so good that Blood can be enjoyed as a completely fresh FPS, without the need for a lot of tinkering.

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Thoughts on: Final Fantasy XV (with all DLCs)

Out of all games in the series, Final Fantasy XV had the most confusing and difficult development history. Originally announced as part of the “Fabula Nova Crystallis” series within the FF series back in 2006 it was supposed to be a spin-off title called Final Fantasy Versus XIII. Released 10 years, several complete overhauls, team changes and story rewrites later a lot of people still found it a bit rough and unfinished. Yet another 3 years later, with its final piece of content released, Final Fantasy XV is as complete as it could be. And a bit of a mess. Though, an enjoyable one at that.

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Thoughts on: Wandersong

Ever since the indie game development scene exploded 10 years ago I’ve seen quite a few projects that were not simply amazing but also easily rivaling games made on a much higher budget by much bigger teams. Quite a few games, however, felt like their budget, being fun and serviceable, yet ultimately rough, unrefined, clunky and often forgettable. There’s been a share of absolute stinkers too, of course, which either never had any passion put behind them or that passion was simply not enough to make the game any good. Wandersong doesn’t fit any of these. It’s a deeply flawed and unrefined game that has so much passion and heart put into it that it’s anything but forgettable.

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