Revisiting The Elder Scrolls V: Skyrim (Anniversary Edition)

Well, it’s been more than a decade since I’ve played The Elder Scrolls V: Skyrim originally and over 8 years since I’ve played the “Legendary Edition” with all of the official DLCs. The “Special Edition” has been released 2 years after that and last year, another 6 years later, the Anniversary Edition got announced and released. The amount of ports and re-releases of Skyrim has long since became a widely known joke… and yet, here I was playing Skyrim again, spending dozens upon dozens of hours on a game that I’ve completed twice before. A game that doesn’t have that much of a compelling storyline or involved and exciting mechanics. Why is it that Skyrim still has a strange addictive charm to it and its legacy is still felt through all of the open world titles released ever since?

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O tempora: Final Fantasy VI (Pixel Remaster)

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Well, the Pixel Remaster journey ends with Final Fantasy VI. It’s almost a shame, really, as this collection has been so wonderfully made that I can only hope more classic titles are given this treatment. But at least this collection ends with one hell of a game.

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In love with: God of War (2018)

Given my previous experience with the God of War series, I didn’t really care about the announcement of the series return. Not that I didn’t like the games, but I only truly enjoyed the second game and since the third entry haven’t even bothered with the Ascension or the PSP titles. But then the game got released on PS4 and everyone praised… the story? In a God of War game? That piqued my interest, but the lack of a PS4 of my own (and the abundance of games I could play anyway) led me to safely wait until some later re-release or a port of the game will allow me to check it out.

Now with the exceptional PC port available, I was finally able to play and enjoy the game myself.

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O tempora: Syberia I & II

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Twenty years ago in 2002 when Syberia was released, the point and click adventures were on a decline. It wasn’t like the genre didn’t have any recent fantastic examples, The Longest Journey being from a few years before. But otherwise, it felt as if nobody really knew at the time what to do with the genre and how to approach it. And to be absolutely frank, Syberia itself often times felt like it didn’t really know how to approach the genre either, yet it so elegantly stumbled through its beautiful locations with its wonderful magic realist story that it pretty soon became a critical darling at least in some circles. And also started a short, but pretty decent run of adventure titles made by Microïds that ended around the time of the Sinking Island.

While I have played both Syberia and its sequel when they were new, and did enjoy them (the original more than the second game), I haven’t replayed them ever since until now.

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O tempora: Final Fantasy IV (Pixel Remaster)

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Final Fantasy IV has not been the first Final Fantasy I played. But it is the only title in the franchise so far that I’ve played more than twice. In fact, this Pixel Remaster playthrough has been the… fourth playthrough, I believe. As I’ve previously played through the original “Final Fantasy II” release, the unofficial translation of FFIV, the Final Fantasy Chronicles release on PS1 and the Final Fantasy IV Advance version on the GBA. I’ve also attempted to play the 3D remake for DS, but extremely disliked the visual style and changes to the game. Hence, why I was so excited about the Pixel Remaster version coming – hopefully the “ultimate” remaster of the original version of the game, available for generations to come. And this version is pretty much exactly that.

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In love with: Exo One

I remember seeing the Kickstarter for Exo One back in 2017 and being confused and inspired at the same time. On one hand, an idea about an exploration game where you use a spaceship marble to explore planets sounded extremely fun. On another – very limited and hard to imagine past the concept stage. Four years later Exo One is finally here to disprove my doubts. I mean, sure, it is still quite limited in potential. But what it does is still far more than I could ever expect.

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In love with: Life is Strange: True Colors

I have a weird relationship with the Life is Strange series. I hated the original when I first played it and only after giving it a second chance three years later understood why people liked it. Even so, despite my newfound respect, I didn’t quite love it as much as I wanted to see it evolve and become as good as it could be. Before the Storm was also played late, mostly because of the reception the game got. And yet, I liked it far more and in fact, spoilers, it remains my favorite entry in the series as of now. Then there was Life is Strange 2 which had so many pointless and bizarre decisions and detours in the story that by the end it ended up feeling like a mess. So I was glad that True Colors was going to be handled by Deck Nine, who worked on Before the Storm, and had high hopes for this one. It didn’t quite stick the landing.

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In love with: Marvel’s Guardians of the Galaxy

When I saw the announcement trailer for Marvel’s Guardians of the Galaxy and the gameplay it was showcasing, I immediately wrote the game off as something that I’m not going to play. But then the game got released to extremely positive reviews and even some people I know personally played it and praised it. So I decided to give it a go and see for myself what was so good about this game that looked so boring in the previews. And, well, the bits that were shown are indeed quite boring. It’s just that the rest of the game is shockingly fantastic.

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O tempora: Castlevania Advance Collection

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Well, this was unexpected. After spending years locked to Game Boy Advance, a console that most people nowadays probably don’t have or use anymore, Konami has decided to release the Castlevania entries made for that console for modern platforms and most importantly PC. Oh and the SNES port of Rondo of Blood as well, for some reason. Unfortunately, this isn’t some extremely complicated NightDive Studios remaster or what Square Enix did with the Final Fantasy Pixel Remaster collection. This is just a collection of original game ROMs, wrapped in a nice emulation package with a few extras thrown in. Luckily, it’s a well made collection and playing these titles is a joy.

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In love with: Need for Speed: Hot Pursuit Remastered

If it were late 90s-early 00s it would be impossible for me not to play and rant about NFS games. I’ve played them since the 3DO original, despite never being a huge fan of racing games. And up until Most Wanted in 2005, the only title I didn’t play the year of release was Hot Pursuit 2. After MW, however, there has been just one NFS game that I highly enjoyed and that game was Hot Pursuit (2010). After the “street racing” phase of the franchise, started in Underground, has grown stale, the new Hot Pursuit (not to be confused with the third game in the series from 98) suddenly revitalized the franchise by simply going back to its roots, while keeping all of the innovations from the 00s. It felt like a “best of” compilation of the series and even 10 years later (well almost 11 now) in this Remastered form it remains amazing. Despite the fact that not much has been “remastered”.

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