In love with: Final Fantasy VII Remake Intergrade

The incredible hype for a remake of Final Fantasy VII has always felt odd to me. Partially because I didn’t care that much about the original game, but also because I couldn’t even picture how a classic jRPG could be remade, other than by doing it in the exact same way but with better visuals. Which sounded pointless. But the remake did happen after years of speculation and a surprise announcement. And it went in a rather unexpected direction. For one, “Remake” seems to be the actual name for this game, which is the first of several entries to redo the story of the original Final Fantasy VII. And if that’s not weird enough, the gameplay has been drastically redone too. What is most surprising to me, though, is that for how much respect rather than enjoy the original, I loved playing Remake.

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In love with: Judgment

By this point the Ryū ga Gotoku franchise, formerly known internationally as Yakuza and from now on Like a Dragon, is extremely popular everywhere. We’ve come from having some spin-off titles having no international release and main titles in the franchise having the international release delayed by years, to getting almost day one releases worldwide and future announcements that get so many people excited it would’ve been hard to believe this just a few years ago.

Judgment is the first game that is set in the same shared world as the rest of the Like a Dragon titles that has absolutely no “Like a Dragon” in its title. It was originally released on PS4 in 2018, has gotten an enhanced Remaster on current gen systems juts last year and now is finally available on PC, released the same day as its sequel Lost Judgement. And I have to be honest, even though I like these series in general, I truly loved only 2 Like a Dragon games so far and unfortunately, being extremely long titles, I did get somewhat tired of them last year when I finally wrapped things up with the PC port of Yakuza 6. Even though I’ve heard great things about Judgment, I was still afraid that it will tire me out. Instead, it has become the third game in the franchise that I consider exceptional.

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O tempora: Chrono Trigger (the PC port)

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Chrono Trigger doesn’t need an introduction. If you’ve ever been interested in jRPGs, you’ve heard of it. If you’re not interested in jRPGs, I’m sure you are aware of it anyway. It is often called to be one of the greatest videogames of all time and, in my opinion, that title is rightfully deserved. And while I will continue on talking about what makes the game so great, I’ll spoil it right away – absolutely worth playing, fantastic soundtrack, great characters, exciting story, 10 out of 10 would time travel again.

But there’s a catch. For whatever reason, ever since its original release in 1995 on SNES, it has never gotten a re-release that a game of this greatness truly deserves. And this current PC port, despite numerous updates that fixed most game breaking issues, remains a rather poor, yet somehow the only, way to get and play the game nowadays.

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In love with: Axiom Verge 2

Seven years ago Axiom Verge got released and while I had a fair share of criticisms towards it, it really was a fantastic metroidvania. Without being too novel, it had several extremely clever additions to the formula of the genre and apart from that was a solid game with unforgettable soundtrack and cool visual style. A year ago Axiom Verge 2 got released on several platforms and had far less excited reviews overall, most emphasizing the change in focus of the game from action to exploration. Which excited me, because I love exploration in metroidvania games and the combat in the first title was my least favorite thing about it. Now that I’ve finally had a chance to play the sequel myself, I have to say that I love it even more than the original. Yet, I can see how it’s not going to be for everyone.

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Revisiting Resident Evil 4

I have a complicated history with Resident Evil 4. For a lot of people it was an instant hit, for me it was a frustrating experience. I didn’t “get” the appeal of the game for several years and only after several attempts, and because of the fact that the game influenced so many others, which gave me necessary experience to understand what it as going for, I started enjoying it. I still have plenty of criticism towards it, mind you, but nowadays replaying RE4 is an enjoyable experience for me. And I’ve replayed it many times over many different platforms, including this 2014 “Ultimate HD Edition”, which remains the best version of the game to play.

In fact, the main reason for my revisit this time was the fact that the version got even better due to fan work – I wanted to finally experience out the fantastic RE4HD mod, that more than lived up to my expectations. And in addition to that, wanted to have some fun with the recently released randomizer mod that adds some fun chaos to the overall experience. As I was about to play, the RE4 Remake got officially announced as well, so I decided that it might be the best time to revisit the original. And even in 2022 it’s still an extremely fun game… that really hates you.

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In love with: In Sound Mind

There have been so many “horror games in first person perspective” that ignoring them is my first reflex. In Sound Mind looked potentially curious, but from the looks and description it reminded me of Cry of Fear type of games, that work like a horror focused FPS action adventure, which could be interesting. Buuuut it also seemed to be delving into psychology and so few games handle this well (while so many are just edge lord crap, like the aforementioned Cry of Fear) that I decided that this game wasn’t worthy of a closer look.

Many months later, I’ve started hearing positive buzz about the game from people who have a similar opinion on these types of games, so I got curious. And I’m very glad that I did, because In Sound Mind is great.

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In love with: The Stanley Parable: Ultra Deluxe

Now that it’s been more than 10 years since the original mod, it’s almost weird to return to The Stanley Parable. Especially for me, since back then I enthusiastically proposed to translate that mod into Russian and was among the first to hear that a full commercial version of it was planned. And now we have a new version of the game, which, in spirit of the original, is well aware that it’s a new version of an old game that was a mod. It’s really awesome. But I wonder how I would’ve felt about it without the prior connections.

Oh and to get it out of the way, I’m absolutely not connected to this release of the game. Not that I’d want to translate anything into Russian anymore, but even so, this time it’s a professional translation made by professionals, and not some Ukrainian jerk.

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Revisiting The Elder Scrolls V: Skyrim (Anniversary Edition)

Well, it’s been more than a decade since I’ve played The Elder Scrolls V: Skyrim originally and over 8 years since I’ve played the “Legendary Edition” with all of the official DLCs. The “Special Edition” has been released 2 years after that and last year, another 6 years later, the Anniversary Edition got announced and released. The amount of ports and re-releases of Skyrim has long since became a widely known joke… and yet, here I was playing Skyrim again, spending dozens upon dozens of hours on a game that I’ve completed twice before. A game that doesn’t have that much of a compelling storyline or involved and exciting mechanics. Why is it that Skyrim still has a strange addictive charm to it and its legacy is still felt through all of the open world titles released ever since?

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O tempora: Final Fantasy VI (Pixel Remaster)

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Well, the Pixel Remaster journey ends with Final Fantasy VI. It’s almost a shame, really, as this collection has been so wonderfully made that I can only hope more classic titles are given this treatment. But at least this collection ends with one hell of a game.

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In love with: God of War (2018)

Given my previous experience with the God of War series, I didn’t really care about the announcement of the series return. Not that I didn’t like the games, but I only truly enjoyed the second game and since the third entry haven’t even bothered with the Ascension or the PSP titles. But then the game got released on PS4 and everyone praised… the story? In a God of War game? That piqued my interest, but the lack of a PS4 of my own (and the abundance of games I could play anyway) led me to safely wait until some later re-release or a port of the game will allow me to check it out.

Now with the exceptional PC port available, I was finally able to play and enjoy the game myself.

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