Revisiting Deadly Premonition: The Director’s Cut

It’s been a while since I’ve played Deadly Premonition. Funny story – I was actually one of the seemingly few, who were waiting for the game to get released way before it was named Deadly Premonition. Originally it was announced as “Rainy Woods” in 2007, was even more Twin Peaks influenced and for me, a huge survival horror fan with soft spot for that David Lynch series, it was enough to get excited. But then the game just kinda dropped off my radar until suddenly popping up in a Destructoid review by Jim Sterling in early 2010, who loved the hell out of it. I didn’t even recognize the game back that from the start, since it has changed the title and even the looks (and name) of the main protagonist (the original name went to the next Swery’s game – D4). But when I finally did I knew – I need this game in my life. I never had an Xbox 360, but my friend did, so he grabbed the game, lent me the console for few weeks and I found a new game to put in the list of absolute favorites. But it was flawed. It needed a remaster. Is The Director’s Cut here to do the job? I’m going to spoil it right away – it isn’t in the slightest.

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Thoughts on: Axiom Verge

A lot of people seem to call this game a love letter to “metroidvania”, and I can’t fault them for that. This is one person’s attempt to create a truly modern 2D Metroid-like game, using all the lessons learned from the best of the best in genre and adding new elements, that weren’t tried in the genre before. This game has exciting exploration, varied locales, fantastic soundtrack, unique visuals that mix old-school 8bit and 16bit era art with subtle modern effects, surprisingly good challenge for the most part and a very interesting atmosphere that can probably be summarized as “sci-fi adventure as if Another World/Out of This World was designed by H.R. Giger”.

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Loving the: Alien: Isolation

Ridley Scott’s Alien is still an amazing movie. 36 years later its “future technology” has aged. Computers slowly render the information in 2 colours on a CRT monitor while their hard drives make lots of noises – this feels like it has no place in space flight of the future, even though space flight is usually planned to have cheaper more durable hardware installed. Yet, so many people grew up on the sci-fi with this technology, myself included. And the costume and set designers tried their damnedest to create something tangible, something real, something one would want to visit. If if that beautiful and outdated set is populated by a terrible alien creature which is as much a cultural icon as this type of sci-fi itself. How many games tried to do Alien. How many failed. And most aimed to be something closer to Aliens anyway, something action heavy and lighter on horror theme, not a pure chilling horror in space where no one can hear you scream. Alien: Isolation is hear to fix this unfortunate error.

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Remember me. Forget-me[-not]

I expected nothing of Remember me. Later I looked at it again and acknowledged that it looked nice, but it still felt boring. When it came out all reviews were showing that my predictons were right and I almost forgot that it existed. But then I heard several excited opinions on the game and it got me curious. When I learned that the soundtrack was done by Olivier Derivière I got even more interested, since his soundtracks never disappoint and are consistently beautiful. Then i played the game and it wasn’t particularly great. Then I completed it.

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Metro 2033 Redux. Better in most things edition

4A has recently released Metro Redux – a pack of two remastered games, Metro 2033 from 2010 and Metro: Last Light from last year. Both games were moved to an updated engine with updated lighting, both games have new distinct modes of playing them – Survival (closer to 2033) or Spartan (closer to Last Light). Both games got updated voice acting, with the same voice actor for Artyom in all main languages and new localisations including the Ukrainian. I’ve already told what I think of the Metro: Last Light Redux, which was less affected by this remaster. Metro 2033, on the other hand, looks very different now, several levels were combined, some scenes and sections were redone, at times completely, the weapons were redesigned to be closer to how they work in the second game (so you modify weapons now instead of exchanging different weapons with different modifications), controls were updated as well. Most of these changes were welcome and make the game far more fun to play. Yet, there are a couple of changes that are questionable at best and outright dumb at worst.

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Thoughts on: Castlevania: Lords of Shadow – Mirror of Fate HD

Mirror of Fate is a curious beast. While I didn’t like first Lords of Shadow all that much, apart from the stunning visual design and an intriguing, but poorly told story, its 2D sequel/side-story feels an improvement in almost every way. It’s like most of the best things and few of the bad things from LoS put together in a 2D action adventure RPG platformer.

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In love with: Metal Gear Rising: Revengeance

Sometimes I feel like PlatinumGames can’t make a bad game. Something niche, sure. But that niche will worship this game forever and consider it one of the best of all time. This is the team that has an understanding of action in their blood and western developers can just scream “FUCK YOU!” with impotence. Finally, one of their titles is on PC and it feels my dark soul with liiiiiight (11!!!11). Metal Gear Rising: Revengeance… And I gotta say that Revengeance is a silly word but is actually real. And here I was hoping for a sequel called Unvengeance. I’m still hoping for a sequel, though. I mean, a PC port of Bayonetta would be great as well, but until that happens, we have MGR: Revengeance to fill that genre void on PC. And besides, the games are so wildly different despite their similarities.

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Thoughts on: Amnesia: A Machine for Pigs

Three years ago Amnesia: The Dark Descent took everyone by surprise. When all big budget games decided to ditch the “slow paced” genres and bank everything into the “cinematic” and explosive, a tiny studio called Frictional Games did everything differently and finally got the recognition they’ve deserved ever since Penumbra. After a slow start and very niche horror success it exploded in popularity due to the rise of the “scare cam” let’s players, who loved to scream like children on camera and pretend to be very scared. What once was a niche evolution of horror adventure for a smaller audience became a well known huge hit, something to play on a bet, “the scariest game of all time”.

It’s not surprising then, that after a while a counter reaction followed. “The game isn’t even scary”, “why is it so popular”, “this is so lame and overhyped” and etc. It’s in this climate the “sequel”(not actually a sequel and from a different developer) Amnesia: A Machine for Pigs got released. The game has been just released and already there are thousands of people disappointed in it without even trying it and being shocked that Pigs isn’t The Dark Descent 2 (which will never happen and wouldn’t have happened). Which is especially funny, since in many ways A Machine for Pigs is exactly the kind of game Frictional wanted to do in a while.

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