Disapprove: Darksiders III (with DLCs)

While revisiting the first two Darksiders games late last year in their remastered editions I was planning to get into the third title the day of release. I actually had it pre-ordered, something I rarely do, back then and had high hopes for the game. Then the reviews hit and I, for the first time ever, withdrew my pre-order and decided to revisit the title after patches and DLCs hit. Well, that happened and the current version of Darksiders III is supposedly the most complete it will ever get. A game I wouldn’t recommend to anyone.

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O tempora: Planescape: Torment: Enhanced Edition

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

When I started this revisit of Infinity Engine titles I was intentionally going out of order of release. I started with the IWD series, which I never particularly cared about and then went with Baldur’s Gate games which I like a lot, but I was saving my favorite for the last. I was slightly nervous, since it has been a while since I’ve replayed Planescape: Torment. And since when I played Torment: Tides of Numenera last year I compared it quite unfavorably to its biggest inspiration. What if my memories were a bit too rosy and the game didn’t age as well as I expected?

Nah, it’s still fantastic, Enhanced Edition or not.

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O tempora: Baldur’s Gate II: Enhanced Edition

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Often times when people reminisce about Baldur’s Gate they seem to remember the second game, Shadows of Amn, with more reverence. Not surprising, really, it was more beautiful, better balanced, far more “epic”, told a far more involved and personal story and even introduced the concept of “Romances” that BioWare would become known for in their RPG titles. It is still considered to be one of the best cRPGs, especially among the story-focused variety and rightfully so. Though, revisiting it now, in the Enhanced Edition (that includes the expansion/final part of the Trilogy Throne of Bhaal and some new content) did reveal some elements that I blissfully forgot until now.

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Thoughts on: Baldur’s Gate: Siege of Dragonspear

For years the story of Gorion’s Ward started in Baldur’s Gate in 1998 was considered finished in Throne of Bhaal, an expansion to BG2, in 2001. At least, as far as games go. The Dark Alliance sub-series were unrelated to this story and even the recently announced Baldur’s Gate III will seemingly be a completely new plot tied to the titular city and the region, rather than the story from the original trilogy. So when Beamdog, company formed by several key ex-BioWare team members and better known for producing the Enhanced Editions of older BioWare titles, announced that they’re creating a completely new story expansion for Baldur’s Gate 1, it came as a surprise. Now that it’s been out for 3 years (and coming to consoles later this year) I decided to check it out as part of my replays of Infinity Engine games.

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O tempora: Baldur’s Gate: Enhanced Edition

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Baldur’s Gate… I always considered it be the game to push the “computer RPGs” out of the strictly hardcore niche into the mainstream. Unlike so many cRPGs before it, it was extremely easy to pick up and play. It took the realtime combat and managed to make it work strategically with a party-based game via the “real time with a pause” system that let you pause the action on screen at any point and give commands, which would then proceed in real time when you unpause. It was brilliant! Tactical enough to be almost as “smart” as turn-based combat, yet quick paced enough to allow for more action focus like in an aRPG. And it was just a second project by BioWare, who has since managed to first become the go-to RPG studio and then fall from grace.

Being a game from over 20 years ago, it’s okay to expect some of it to not age well, even with the updates of the Enhanced Edition. So, just how fun Baldur’s Gate can be today? A lot. Quite a lot.

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O tempora: Icewind Dale II

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

After my recent replay of the forgettable (and honestly deserving to be forgotten) Icewind Dale in the Enhanced Edition version, it was time to play the last Infinity Engine game that I’ve never actually played before – the Icewind Dale II (in the Complete version as it’s sold on GOG). Due to its source code being lost, an Enhanced Edition of this game might never happen. And that’s actually a bit of a shame.

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O tempora: Icewind Dale: Enhanced Edition

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Of all the Infinity Engine-based games that I’ve played (I’m to play Icewind Dale 2 next for the first time, but otherwise all of them) Icewind Dale was the only one that I had barely any memories of. I remembered playing it, remember it being obnoxiously high on combat and not much else, but otherwise, I couldn’t remember anything else. Now that I’ve replayed the game in the Enhanced Edition version (with the expansion and the add-on to the expansion I’ve not played before included), I understand why it was so.

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Thoughts on: Paratopic

Once in a while I stumble upon games that more traditionalist of people would rather classify as “interactive experiences”. And there are countless different various ways they can be made and shapes that they can take. Paratopic works as a very linear, very directed interactive horror game that doesn’t really let you explore much and leaves you with more questions than answers. And even I am slightly torn about it.

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Happy about: Final Fantasy XII The Zodiac Age

Ever since Final Fantasy IX the series struggled to get to the same levels of love and adoration that the earlier entries received. I myself only recently got over myself to check Final Fantasy X (in it’s HD form) to discover that it was better than I originally gave it credit. XI and XIV are solid MMOs, but due to the massively multiplayer nature don’t get necessarily the same audience who loves the series for the singleplayer stories and characters. XIII was a hot mess. And XV, while enjoyable, turned out to be a bunch of cool but rough ideas, which sometimes combined into something fun, but almost as often fell apart. There was one game, however, that I did play about 10 years ago, highly enjoyed my time with it, yet, when it was time to beat the last boss of the game, got tired and decided to return to it sometime later.

Well, sometime later is now. And replaying Final Fantasy XII in its The Zodiac Age remastered version on PC was far more enjoyable than I expected.

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