Disapprove: Kentucky Route Zero

Kentucky Route Zero has probably become more known by now not by the praise it’s first Acts received but due to how it took to get the “full” release of it. But here we are, Act 5 is out, those who followed the game since 2013 are finally getting what they wanted. Those who were curious since 2013 but don’t like unfinished products (like me) are getting to finally learn what the game is all about. I can see why 7 years ago Kentucky Route Zero, with its first two Acts out, was an interesting and mysterious journey to look forward to. As a complete game, though, it’s a drag.

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In love with: HITMAN 2 (Gold Edition)

It’s been slightly more than 2 years since I’ve played and thoroughly enjoyed HITMAN (2016) in its GOTY version and since the updates for HITMAN 2 are finally quieting down I decided that it was time to give it a go as well. Originally intended to be a “Season 2” of a grand always updating title, Hitman 2 (I’ll stop using the intended all caps, but I’m not talking about the Silent Assassin from 2002) is a standalone game. Yet, it retained most of what was originally intended since you can add all of the mission content from the 2016 game to it, with some omissions (like Elusive Targets). And in its fullest form, with expansions and the content from the previous title, Hitman 2 is easily the best game in the series to date. But with the same issues as the previous game that need mentioning.

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Thoughts on: Vampyr

It’s been not that long since I’ve played Remember me, the first project of Dontnod Entertainment, and was utterly disappointed. Since then, they have impressed the public with their episodic Life is Strange, which I did like in the end and the sequel to that game seems to be getting positive reviews as well. But before LiS 2 they’ve decided to try their hand in action adventure again, except this time going more into action RPG direction, with Vampyr. Have they learned from their first experience in Remember Me?.. Nope. No, they kinda got worse, really. But at least they have more good things to combat the bad things this time.

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Happy about: Trine 4 (and a few words on Trine 3)

It’s been a long time since I’ve played a Trine game. I didn’t enjoy the original much, but the second game was really good. Third title had a very bad reception for reasons I’ll explain, and I expected the series to be dead due to it. Yet here we are, Trine 4: The Nightmare Prince was released a few months ago to everyone’s surprise (or at least mine) and I decided to check it. And also 3, while I’m on it. It was a rather pleasant experience.

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Thoughts on: Heaven’s Vault

Despite never giving 80 Days or Sorcery series a proper playthrough, I’ve been curious about Heaven’s Vault, a new game from the same developers at inkle. Probably mostly due to the fact that the game is all centered around the translation and archaeology, around uncovering history and visiting long forgotten places, which sounded extremely alluring to me. It looked like a potentially interesting, but rather niche game, but what I didn’t suspect was just how niche it can be due to it’s “choose your own adventure” non-linear approach.

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In love with: Disco Elysium

I think pretty much anyone I know who loves good stories mentioned Disco Elysium to me at least once since it’s release a few months ago. By the time of me writing this, the game has received several awards for its storytelling and yet, I find it a bit hard to explain what Disco Elysium is. The comparisons with Planescape: Torment are unavoidable, for example, yet this game feels almost completely different to play. What I can say quite easily, however, is that Disco Elysium is a really good game and an unforgettable experience.

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Thoughts on: Gears 5 (campaign only)

Occasionally I find myself in a situation when an insanely popular game or a franchise in a genre that I tend to like a lot, something that seems to be loved by most who like similar games, is just not working for me. Gears of War has been such a franchise – despite always having a soft spot for third person action titles, with or without adventure or platforming elements, I never cared about it. I did finish the original, on PC, I did try playing 2 and 3 on a friend’s 360 (personally never owned any Xbox consoles and don’t plan to) and got bored pretty quickly. Games had a certain feel to them, their flair of cinematic was really good and some of the ideas in them were absolutely brilliant, but I had no desire to play them.

I suppose, after so many years of not playing this type of TPS, as they going out of fashion at the start of this decade, and perhaps partially because I enjoyed replaying Mass Effect titles a year ago, I found myself wanting to play Gears 5 (they dropped the “of War” part with this one). And so I have, as usual completely ignoring multiplayer, horde mode and all the rest of the online components, though, unfortunately, coop as well. And overall, my experience with the story campaign of Gears 5, played solo, was quite surprising. Not amazing, but surprising and very much not bad.

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Thoughts on: The Sinking City

A quick important note before I begin – I currently work at Frogwares and while I had no input in The Sinking City, nor any of its post-launch support, me working with the team that developed the game may still bias my opinion no matter how hard I try to let it not affect what I think of the game.

I’m not aware of all the details of what happened early in what would become The Sinking City development, but back in 2014 Frogwares announced that they will be developing a Call of Cthulhu game to be published by Focus Home Interactive. Few years of no news on the project later, things have changed. Cyanide were announced as a new developer for the Call of Cthulhu, while Frogwares were to develop their own separate take on the Lovecraftian lore with The Sinking City. Now that I’ve written about the utterly disappointing Cyanide title, is The Sinking City any different? Well, it’s plenty different. Not always for the better, though.

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