OneShot has been originally released about 10 years ago as a freeware game made with RPG Maker 2003. It continued the wave of the games that were designed to provide experience inside and outside of the game window, like creating new files on player computer and changing the wallpaper, like it was already done in other well known titles like IMSCARED. And its biggest gimmick was in the title – you only had one shot at finishing the game. If you did something incorrectly, the game would become permanently unwinnable and you also could not replay the game from the start once you’ve finished it. Well… in theory – in reality you could make it work again, but the concept was still bold and the tone of the game was hopeful, but bleak and horror themed.
Then two years later a commercial version of the game was released, that started moving away from the whole “One shot at it” concept, but had even more crazy fourth wall breaking shenanigans and a bigger game world with more characters. Another year later, a “true ending” path was added as a big update to said version that I personally had a lot of problems with back when I reviewed the game. Fast forward to 2022, World Machine Edition got released on consoles, recreating all of the fourth wall breaking experiences within a virtual Operating System and adding some additional details and switching a lot of the backend elements of the title. And now, in 2024, this version has arrived to PCs.