Happy about: NieR Replicant ver.1.22474487139…

I’ve tried playing NieR (Gestalt) when it first came out years ago, but just like it happened with Drakengard even earlier, I got bored with the game. So it wasn’t until slightly later that I’ve learned about how inventive the storytelling in NieR becomes, how the game twists your perceptions with the second playthrough and just how intentional a lot of the boredom I’ve felt was. Years later, NieR: Automata came out and was absolutely fantastic, doing a lot of the same concepts, but in a much more fun way. And given its success, I expected that it was only a matter of time NieR will get a modern re-release. NieR Replicant ver.1.22474487139… turned out to be much more than a simple re-release.

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Happy about: Call of Duty: Black Ops Cold War (Singleplayer)

Unlike the rest of the sub-series in Call of Duty, Black Ops entries have been the most creative in terms of gameplay over the past 10 years. Original Black Ops had some curious gameplay ideas to enhance the narrative, the sequel is probably still the most choice/consequence heavy entry in the franchise and even the third game had some curious ideas, including the fact that your player character was fully customizable. So after the pretty and curious, but rather uneventful Modern Warfare (2019), I expected the singleplayer of Black Ops Cold War to be more exciting. And even more stupid. It delivered on both.

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Happy about: Tormented Souls

Over the years I’ve seen so many attempts to make a survival horror game I stopped counting or caring. Mostly because vast majority of these titles, even back from the time the genre was still relevant, were crap. And as often because they weren’t actually “survival horror”, as in a genre and not a meaningless moniker given to any horror game. Tormented Souls didn’t look great, but I was willing to give it a chance. It turned out to be enjoyable.

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Happy about: Labyrinth City: Pierre the Maze Detective

From the screenshots, it’s easy to think that Labyrinth City: Pierre the Maze Detective is a Where’s Wally\Waldo?-type of game, like Hidden Folks. That’s what I thought at first too. But while wonderfully detailed screens, full of charming characters and fun interactions, are indeed present, the game plays quite differently. This is, as the name would suggest, a maze game, where you must figure out how to get from one point to the next. And it’s quite fun, even though it has some frustrating elements to it.

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Few thoughts on: Voyage

Among the infinite things in the universe is the amount of slow cute looking indie adventure games released over the course of the past 10 years. It is now almost impossible to predict how good and engaging a game like this would be, even after watching a few bits of its gameplay. And the unfortunate reality is that it’s easier to just ignore them all until you see one talked about and praised a lot. Which is a shame, as smaller productions that have something to them easily get lost now. Voyage is among those. It’s incredibly simple gameplay wise. It’s absolutely nothing you haven’t played before. But due to its visual style and the story, it’s actually far more curious than you might think.

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Happy about: Ys IX: Monstrum Nox

Finally, Ys IX: Monstrum Nox is available internationally and on PC. I’ve not missed a single Ys release since my first experience with Ys Origin seven years ago, as even though the games aren’t always amazing, they never fail to be fun and entertaining. And the previous entry in the series, Ys VIII: Lacrimosa of DANA, was easily one of the best action RPGs I’ve ever played. Despite the fact that the PC port of the game was at the time very flawed.

Yet, my hopes for Monstrum Nox weren’t as high as from it’s original announcement trailers it looked to be going for much bigger and more open, yet empty feeling locations. So I was afraid, that the tight and exciting hack and slash action and really fun exploration mechanics would get lost with this move. Luckily, I was mostly wrong and Ys IX turned out to be really fun.

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Happy about: Maneater

I like a good stupid game. Something with a simple silly premise, easy to get into gameplay, good length. Something to just sit down, play, enjoy and move on, maybe replaying it again a few years later. And Maneater turned out to be a pretty good example of a game like that. Less than 10 hours of simple gameplay loops of swimming and chomping fish and people, upgrading the shark to be more ridiculous and finding secrets.

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Happy about: Fable Anniversary

Many many years ago, in 2005 to be precise, I’ve played Fable: The Lost Chapters on PC and enjoyed it quite a bit. It didn’t exactly wow me, because of how intentionally primitive the storytelling was, but it was full of curious ideas. And from what I’ve seen and heard, all those ideas were developed and expanded upon in the highly praised sequel that still remains exclusive to Xbox 360 and thus, I’ve never given it a proper playthrough. I’ve not checked Fable III either, since the PC port of that game wasn’t particularly great and was tied into the terrible GFWL service, which was apparently the main reason the game was pulled from sales pretty soon after and remains not available for PC since then.

In 2014 an Unreal Engine 3 driven remake/remaster was released, called Fable Anniversary, which was basically exactly the same game as The Lost Chapters, but with many little tweaks and changes and with better support for modern hardware. And for the longest time I’ve not planned to ever play it. I thought that I will find Fable too simplistic and boring and not worth revisiting. Yet a discussion with friends prompted me to reconsider and give this game a go. I’m glad I did that.

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