Happy about: Battlefield 1 and V Story Campaigns (and a few words on Battlefield 4)

As someone who almost never plays multiplayer, I’ve barely ever played a Battlefield title. There have been story-driven singleplayer campaigns since Battlefield 3, but I’ve played that one and it was a really generic “modern military shooter”, so I’ve ignored them since then. However, I’ve heard good things about the stories in Battlefield 1 and have been meaning to check them some day. Now that I’ve played them in 1 and V, I have to say that they are indeed very good. I’ve also made a mistake to check Battlefield 4, so I’ll write a few words on it as well.

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Happy about: Lucifer Within Us

Probably, the last time I’ve seen a tech demo/pitch project turned into a commercial release was in 2007 when wonderful Penumbra: Overture got released. It was an unfinished and relatively short adventure with lots of promise, and Frictional Games have gotten a chance to deliver on that promise later with their future titles. I can only hope that, Lucifer Within Us, that is also for all intents and purposes a proof of concept turned commercial game project, will be a sign of things to come. Because despite its short length and and abrupt story, it shows a lot of promise.

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Happy about: GRIS

GRIS is a wonderful example of when a game doesn’t do anything extraordinary or anything new, yet what it does it does really well. It looked so “seen it all before” in trailers and bits of gameplay, that I didn’t consider playing it myself. And now that I have played, it’s not like my expectations were completely off. Yet, I enjoyed this game quite a lot.

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Happy about: NieR Replicant ver.1.22474487139…

I’ve tried playing NieR (Gestalt) when it first came out years ago, but just like it happened with Drakengard even earlier, I got bored with the game. So it wasn’t until slightly later that I’ve learned about how inventive the storytelling in NieR becomes, how the game twists your perceptions with the second playthrough and just how intentional a lot of the boredom I’ve felt was. Years later, NieR: Automata came out and was absolutely fantastic, doing a lot of the same concepts, but in a much more fun way. And given its success, I expected that it was only a matter of time NieR will get a modern re-release. NieR Replicant ver.1.22474487139… turned out to be much more than a simple re-release.

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Happy about: Call of Duty: Black Ops Cold War (Singleplayer)

Unlike the rest of the sub-series in Call of Duty, Black Ops entries have been the most creative in terms of gameplay over the past 10 years. Original Black Ops had some curious gameplay ideas to enhance the narrative, the sequel is probably still the most choice/consequence heavy entry in the franchise and even the third game had some curious ideas, including the fact that your player character was fully customizable. So after the pretty and curious, but rather uneventful Modern Warfare (2019), I expected the singleplayer of Black Ops Cold War to be more exciting. And even more stupid. It delivered on both.

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Happy about: Tormented Souls

Over the years I’ve seen so many attempts to make a survival horror game I stopped counting or caring. Mostly because vast majority of these titles, even back from the time the genre was still relevant, were crap. And as often because they weren’t actually “survival horror”, as in a genre and not a meaningless moniker given to any horror game. Tormented Souls didn’t look great, but I was willing to give it a chance. It turned out to be enjoyable.

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Happy about: Labyrinth City: Pierre the Maze Detective

From the screenshots, it’s easy to think that Labyrinth City: Pierre the Maze Detective is a Where’s Wally\Waldo?-type of game, like Hidden Folks. That’s what I thought at first too. But while wonderfully detailed screens, full of charming characters and fun interactions, are indeed present, the game plays quite differently. This is, as the name would suggest, a maze game, where you must figure out how to get from one point to the next. And it’s quite fun, even though it has some frustrating elements to it.

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Few thoughts on: Voyage

Among the infinite things in the universe is the amount of slow cute looking indie adventure games released over the course of the past 10 years. It is now almost impossible to predict how good and engaging a game like this would be, even after watching a few bits of its gameplay. And the unfortunate reality is that it’s easier to just ignore them all until you see one talked about and praised a lot. Which is a shame, as smaller productions that have something to them easily get lost now. Voyage is among those. It’s incredibly simple gameplay wise. It’s absolutely nothing you haven’t played before. But due to its visual style and the story, it’s actually far more curious than you might think.

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Happy about: Ys IX: Monstrum Nox

Finally, Ys IX: Monstrum Nox is available internationally and on PC. I’ve not missed a single Ys release since my first experience with Ys Origin seven years ago, as even though the games aren’t always amazing, they never fail to be fun and entertaining. And the previous entry in the series, Ys VIII: Lacrimosa of DANA, was easily one of the best action RPGs I’ve ever played. Despite the fact that the PC port of the game was at the time very flawed.

Yet, my hopes for Monstrum Nox weren’t as high as from it’s original announcement trailers it looked to be going for much bigger and more open, yet empty feeling locations. So I was afraid, that the tight and exciting hack and slash action and really fun exploration mechanics would get lost with this move. Luckily, I was mostly wrong and Ys IX turned out to be really fun.

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