O tempora: Broken Sword – Shadow of the Templars: Reforged

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Guess, it was about time to replay Broken Sword – Shadow of the Templars anyway… A classic from 1996, the original Broken Sword has often been considered one of the best point and click adventure titles. You had one good way of experiencing it (original release played via ScummVM) and one average way (Director’s Cut from 2010). But now there’s a perfect way of enjoying this title, with the new Reforged remastered release.

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O tempora: Castlevania Dominus Collection

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

I’m glad that Konami keep releasing games and collections from the time when they developed good games and were respected. Three years ago they released the really cool Castlevania Advance Collection that collected all “IGAvanias” (Castlevania titles with “metroidvania” world design, usually produced by Koji Igarashi) released for the Game Boy Advance. That collection was full of absolute bangers, though it was a bit of a shame that the games were just emulated originals, with all of their faults and bugs intact. But at least it was preserving the classics.

Now its time for the titles, originally released for Nintendo DS, with a cool bonus game added in. Surprisingly, revisiting these games was somewhat less enjoyable overall.

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O tempora: Doom + Doom II

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Well, it finally happened. I’ve finally played both classic Doom titles start to finish and even all of its official expansions. It might sound weird to some, given how huge and important Doom has been for the development of FPS and game industry as a whole, but it just so happened that I was never much of an id Software games player. Even though Spear of Destiny was my first introduction to this type of games, I just never really played through any of their titles start to finish until decades later. Which includes the classic Doom games – I have played and finished the original Doom (that is, the first three episodes) a very long time ago, but I’ve never played any other title in its entirety apart from the Playstation version of the Final Doom, which was my only point of contact with the Doom II expansions. And yes, I did get it back in the day, because I thought it was the “final definitive version of Doom”, not realizing that it’s a completely different game…

But now Doom and Doom II have been officially re-released on all modern platforms in a remastered package by NightDive, with all of the official, and even some previously unofficial, releases combined into one game. And I’ve decided that it was finally time to give it a proper go.

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Thoughts on: Hebereke Enjoy Edition and Gimmick! Special Edition

A lot of people have nostalgy for games from Sunsoft and I can see why. However, for me it was never the case. I did play Blaster Master and perhaps Batman on NES a bit as a kid, but the only game of theirs I’ve played a lot was their PS1 Hard Edge/T.R.A.G. (which I do love). So, seeing the company return to making games recently and re-releasing their old classics on their own or through other companies wasn’t a big deal to me. I was curious, however, since some of their games are considered cult classics.

Two of such titles were re-released over the past two years in the new format that emulates the original NES game, but with cool quality of life editions and bonuses. These are Hebereke Enjoy Edition (known as Ufouria: The Saga in the European and Australasian release on NES) and Gimmick! Special Edition (also known as Mr. Gimmick in Scandinavian NES release). Which I was glad to finally play, because I don’t ever want to play them again.

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O tempora: Kanon

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

I’m not much of a fan of visual novels and barely ever play them. I tend to prefer adventure game titles, so even if the VN-part of the game is still there, it’s not the focus is instead the game just uses the format to drive the story forward, while emphasizing choices and actions you make. Nonetheless, back in 2007 or so I got curious about Kanon, a game that at the time never had an official version released outside of Japan. And also a game that in most (if not all) PC versions was an eroge. I don’t remember why exactly I got interested in playing it, most likely a combination of hearing that the story was pretty good and also seeing the “ugu~” jokes/references on the internet. Though, remembering myself at the time, I won’t completely discount horny interest too. But point was – I did get the game via dubious means and played it with a fan translation. While very simple, it did click with me, so much in fact that I decided to then also watch both anime adaptations of the game.

Now, the game is finally officially available internationally on PC 25 years since its original release. And I had to replay it and see how I feel about it today.

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O tempora: Beyond Good & Evil – 20th Anniversary Edition

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Beyond Good & Evil has always been a pretty odd game. Inventive and unforgettable in many ways, but also clearly unfinished and frustrating in many others. Born out of incredible ambition of the team inside Ubisoft, back when their games were fresh and exciting and not the same game with different coats of paint released several times a year with 15 minutes of end credits they’re known for nowadays. Though even this game’s release was a bizarre choice on the company’s side – released the same day as Prince of Persia: The Sands of Time, another beloved classic, the two games competed for attention, leaving both of them with very high critical scores but less than exciting sales figures. Nonetheless, a sequel Beyond Good and Evil 2 have been in development for… who knows how long, as the game was originally announced back in 2008 (just 5 years after the original), and the development of it has been far more troubled than that of the first game, since no one knows what it’s going to be anymore… That is, no one knew at all until 20th Anniversary Edition remaster of the first game has been released that, among other things, has additional elements that seem to exist specifically to tie the game better with the prequel concept last shown in 2018.

But, that’s all great and all, yet BG&E is now a 21 year old game and not games age well. Is it still worth playing, with the fresh coat of paint or not?

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O tempora: FlatOut: Ultimate Carnage (Collector’s Edition)

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Back in 2004 physics simulation of all kinds seemed like the coolest new thing in videogames. The biggest example, of course, was Half-Life 2, but near the end of the year a Finnish development studio Bugbear Entertainment released a racing game where the main gimmicks were extremely detailed physics and car deformation – FlatOut. Instead of going for extremely high speed street racing style how Burnout was doing at the time, the game went for the demolition derby aesthetic with most races taking place on dirt roads somewhere in forests in different weather conditions. It was really cool, but didn’t click with me personally due to feeling a bit more simulation heavy than I’d preferred.

Two years later, however, the studio followed the game up with a bigger badder sequel FlatOut 2 that added more types of cars and tracks a felt just the right amount of arcadey for me, so I played the crap out of it. This game then received an Xbox 360 port called FlatOut: Ultimate Carnage that enhanced and added a bunch of things and a bit later that same port was made available for PCs. With one huge catch – it was a Games For Windows Live title. No one liked GFWL even at the time, as despite a good concept Microsoft botched the execution of the service really hard and within several years the service was discontinued and isn’t even working properly on modern systems. So, for years FlatOut: Ultimate Carnage was very hard to get working correctly on PC. Until recently, when the “Collector’s Edition” patch updated the game to not just remove GFWL requirement, but to also update the title to work correctly on modern hardware. So I’ve decided to check if the game can suck me in once again, like it did years ago.

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O tempora: Teenage Mutant Ninja Turtles: The Cowabunga Collection

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

While I suck at fighting games and (to a lesser extent) beat em ups, I grew during the era when they were The Coolest Thing Ever. A local arcade, and I’m still surprised we had one after the crapshow that was Soviet Union, had cabinets with Street Fighter II, Mortal Kombat, Streets of Rage II, Vendetta (Crime Fighters II) and, of course, Teenage Mutant Ninja Turtles. And all of the NES clones came preloaded with X games in one packages where at least one of the classic TMNT games would be included. The TMNT animated series from the 80s were also all the rage and so was the first live action movie. Heck, as a child I even liked the second one.

But it’s been decades, TMNT is no longer as popular as it used to be (though still quite liked), Konami stopped making good games and then any games (and are quite disliked). Curiously, the same year as this Cowabunga Collection released, a genuinely fun new game inspired by the titles from the collection was released – Teenage Mutant Ninja Turtles: Shredder’s Revenge. So, while game preservation is really important, would there be a reason for people who didn’t grow up on the titles from this collection to check it out?

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O tempora: Tomb Raider I-III Remastered

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

I’ve been meaning to replay the classic Tomb Raider games for years now. I could – I own the PC versions on GOG and while there are some nuances about running them on modern systems, those ports are solid. But I never had time or desire, as all Tomb Raider games are quite long and slow. I used to love The Last Revelation and quite enjoyed most of Chronicles and played them a lot as a teen. But the first three? I’ve never properly finished the first, stopped playing the second at around midpoint and remembered next to nothing about the third, despite completing it decades ago. There were also three PC exclusive expansions – Unfinished Business, Golden Mask and The Lost Artefact for the 1st, 2nd and 3rd games respectively that I never even saw.

With the release of Tomb Raider I-III Remastered (Starring Lara Croft), I couldn’t delay this any further. A definitive package of the three games I was least familiar with, with the mentioned expansions and a bunch of quality of life and visual upgrades? Sign me up. A entire month of playing them later I can finally share what I think of the collection and the games themselves.

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In love with: Brothers: A Tale of Two Sons Remake

Back in 2013 Starbreeze Studios was in a weird position. They had lost several key team members in the years prior and in 2012 released Syndicate, a game that wasn’t well received. Releasing a small downloadable only cinematic platformer title was not something people expected of them at the time, but Brothers: A Tale of Two Sons was a success that made people trust the studio once again. Pitched and directed by Josef Fares, who has since worked on purely cooperative titles A Way Out and It Takes Two, it was a very curious attempt to create a “single-player coop” kind of game. That used its simple yet inventive controls to tell a wonderful fairy tale (in the classic dark but hopeful way) story that evoked emotions through basic interactions.

The game has been re-released and ported numerous times since then and now, over 10 years since release, it got an almost shot for shot remake of the game, similarly to Like a Dragon: Ishin! from last year. This remake aims to be a new definitive version of the game and while it doesn’t quite succeed to be that at the moment, the game at the core remains amazing.

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