When Detroit: Become Human was originally released for Playstation 4 three years ago it had a more consistently warm reception than previous Quantic Dream games had. I’ve heard a lot of claims about this being their best game yet and while this isn’t much of an achievement, to be honest, I was still intrigued. Now that I’ve played it on PC, I have to say that I almost liked it. But the more I played it and the more I think about it now after I’m done with the game, the less I like it. Even if it may really be their best yet.
Tag: game review
Disapprove: DOOM Eternal: The Ancient Gods
Last year I really enjoyed playing DOOM Eternal despite it’s numerous annoyances. Yes, it was as likely to be enjoyable as it was to be stressful, if not more the latter. Yes Marauders were terribly designed enemies. Yes, the story was weird and couldn’t really be enjoyed seriously or ironically. And yes, despite the really cool huge levels and awesome platforming abilities, the exploration was always limited via invisible walls and death planes. But despite all of that, it was really really fun, inventive and had an awesome soundtrack by Mick Gordon.
A year later a few things have been tweaked, numerous “live service” crap elements are still being fed into the game, Mick Gordon cut all ties with the publisher and the game leading to a disappointing official soundtrack release, and he is, of course, also absent from The Ancient Gods DLCs, the two-parter DLC/expansion that finishes the Doom Slayer story started in 2016. And it’s not enjoyable.
O tempora: BloodRayne: Terminal Cut
O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.
While third person shooters were a thing throughout the 90s, it wasn’t until Max Payne in 2001 when the genre suddenly clicked. It had all of the speed and energy of a late 90s FPS’, but didn’t feel like a bizarre third person mod to one and had its controls and animations tweaked to feel great. Many games followed using a similar formula. PC-centric ones, like Max Payne itself, kept it all really fast and mouse controlled. Console-centric ones tried to adapt the speed and agility to the controller. Many failed to be fun or memorable. BloodRayne, originally from 2002, was one of the fun ones.
Late thoughts on Beyond: Two Souls
Among all of the titles that Quantic Dream worked on, I knew the least about Beyond: Two Souls. It got some buzz around it due to very high profile actors before release, yet after the game was out not a lot of people seemed to care much about it. Even the biggest Quantic Dream fanboys seemed to be more excited about the potential for more Fahrenheit or Heavy Rain, or were raging about how good Detroit is. Heck, even a potential sequel to Omikron seemed more exciting to people then talking about Beyond. Granted, maybe that was only in the parts of the internet that I’ve frequented as it seems that the game actually won some awards on release and had quite a few positive reviews. Yet, all I knew about it was that it was somewhat passable and not particularly interesting, and that it had William Dafoe and Elliot (then Ellen) Page in main roles.
And now that I’ve finally had a chance to play it for myself, I can kinda see why it had this weird reception. It’s… something. But not as something as the more popular games from the studio.
In love with: Warhammer 40,000: Mechanicus
I can’t believe how much I can sometimes enjoy games that are very much “not my thing”, but Warhammer 40,000: Mechanicus managed to be that rare exception. It’s a tactical turn-based strategy game mixed with RPG and choose your own adventure elements set, as the title suggests, in the Warhammer 40K universe. And I tend to absolutely suck at strategy games and tend to dislike turn-based combat. Yet, somehow, something about Mechanicus clicked and I couldn’t stop playing it until I was done.
Revisiting Heavy Rain (on PC)
It’s been a while since I’ve first played Heavy Rain, then exclusive to Playstation 3. It has been a somewhat controversial game, with some praising what it attempted to do, some criticizing what it actually achieved, some doing both. I was mostly doing the latter, as it has been a valiant attempt from Quantic Dream to do what they wanted, but at the same time a pretty poor game most of the time. Now, years later, the game is available on PC and that is the version I’ve decided to play. It’s been… interesting.
Happy about: Trials of Mana (2020)
I’ve never played games in Mana (Seiken Densetsu) series before. I’m aware of the popularity of Secret of Mana, yet to this day I’ve not checked it out, nor it’s poorly received remake. However, as a fan of certain type of Japanese action RPGs, mainly the Ys series from Falcom, when I’ve first seen the gameplay from the Trials of Mana remake, I got very interested. Now, after playing through the game several times and doing everything I could think of, I gotta say – I’ve had a lot of fun with the game.
Happy about: The Room 4: Old Sins
Fireproof Games have been doing The Room series of titles with intricate mechanical puzzles and Lovecraftian horror theme for almost a decade now. Always focusing on mobile version first and then rebuilding the title for PCs, with the biggest exception being the VR-only entry A Dark Matter released last year. Old Sins, the fourth entry in the series, is no exception as it has originally been released on iOS and Android devices back in 2018, only now having arrived to PCs. And, as usual, it’s a terrific port for a fantastic puzzle game.
Happy about: Beyond a Steel Sky
Revolution Software might be best known for the Broken Sword series, with the first entry still being considered among the best adventure games of all time. However, their previous title, Beneath a Steel Sky, is liked as much if not more among some. It was their second Virtual Theatre engine game that had lots of innovative concepts not seen in other adventure games at the time, “grounding” every character in the game and giving all of them their own schedules. It was also a relatively short game, yet packed full of memorable scenes, characters and moments and it’s no surprise people wanted to see more of this game world. 16 years since the release of the original and 7 years since said original has been available for free download, Revolution released Beyond a Steel Sky – a full on sequel, exploring the aftermath of the events of the first game. And while it’s not as revolutionary (pardon the pun) as the original game may have been, it’s a really fun modern take on the genre.
Thoughts on: Yakuza: Like a Dragon
As I’m still trying to catch up with the Yakuza series, it has managed to end it’s main storyline and start a new one. Like a Dragon, while technically a “Yakuza 7”, is an attempt at having a fresh start, in more ways than just the story. For one, despite looking and playing mostly like the previous games, its combat has been switched from a beat em up to a full on party turn-based jRPG. And while it sounds pretty wild, the results are a bit tamer than I would’ve hoped.