Live a Live (stylized as LIVE A ƎVI⅃) has been a project I’ve heard a lot throughout the years. It was a jRPG from Square released in 1994 – that’s the same year as Final Fantasy VI, a year after Secret of Mana and a year before Chrono Trigger. But, just as Seiken Densetsu 3 (later officially and wonderfully remade under the title Trials of Mana), it was originally a Japanese-only title, so a huge amount of international audience only heard about it without good means to experience it for themselves. The concept for the game sounded wild – several unrelated independent stories with unique setting and gameplay mechanics in one package. All produced by Square at the top of their game and with the soundtrack from Yoko Shimomura, who’s soundtracks for Super Mario RPG and Parasite Eve would become much beloved just a couple of years later.
Unexpectedly, last year a “HD-2D” remake of the title was announced, first exclusively for Switch and now available on more platforms including PC, so I could finally experience this unbelievably sounding title for myself. And it’s genuinely hard to put into words just how surprising the experience was.