Happy about: ASTLIBRA Revision

I did not expect what Astlibra Revision would turn out to be. When I first saw it and ignored it. When it was brought to my attention again and I’ve decided to play it. Even as I was playing it. It’s not some inventive never before seen mix of genres or anything, it’s just that it’s so constantly full of surprises. And huge. To a fault, really, but still, we’re talking about a game that looks like this lasting 60 hours and still finding ways to introduce some new stuff in the last hours of itself. But it’s also not without many issues.

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In love with: The Case of the Golden Idol

I’ll be honest, the first I saw of The Case of the Golden Idol, I thought it was a typical point and click adventure with an “ugly” art style to fit some sort of comedic/parody plot. I was so sure of it, that I completely filtered out the positive reception the game was getting up until very recently, when I saw it being compared to the amazing Return of the Obra Dinn. Confusion turned to determination to play the game for myself and I’m really glad that I did.

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In love with: Dead Space (2023)

I’ve revisited the original set of 4 Dead Space games (and related media), starting with the still wonderful original, less than 3 years ago. The original remains one of the most interesting survival action (and almost survival horror) titles in history, while Extraction and Dead Space 2 were really awesome and memorable in their own right. And there’s also Dead Space 3. And after EA so unceremoniously ran the franchise into the ground and then closed Visceral Games, and no I’m not forgetting that, you’d think they would give up on the franchise. Yet, in a completely unexpected turn of events, instead we now get Dead Space, the remake of the original that is basically attempting to be Resident Evil 2002 (know as REmake) for this franchise. A remake that is both extremely faithful, but also expanding on the title and introducing elements meant to surprise returning players. And it is really great… if lacking in finesse.

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Happy about: The Chant

I’ve never heard about The Chant until it suddenly appeared at the storefronts and something about it made me curious. And now that I’ve finished it, I’d still call it “curious”. A pleasant variety of curious, though, and quite likely worth your time if you like horror themed action adventure titles of the survival action-esque variety.

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Disapprove: The Callisto Protocol

I didn’t expect a lot from The Callisto Protocol – just a solid survival action game. I didn’t expect it to be as amazing as the first Dead Space, didn’t even expect it to be that much better than Dead Space 3, in ways in which it could be better at least. And after the disastrous launch when the game was entirely unplayable on PCs I’ve lowered my expectations even further. But the game still managed to disappoint.

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O tempora: The Chronicles of Riddick: Escape from Butcher Bay and Assault on Dark Athena

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

I’ve replayed The Chronicles of Riddick: Escape from Butcher Bay, in its PC “Developer’s Cut” release, back in 2004-2005 quite a few times. At the time and to this day, this game felt like an experience unlike anything else. Being an action adventure with stealth, quests, FPS, multiple solutions to problems, constantly changing situations it wasn’t quite an “immersive sim”, yet it wasn’t just a simple action adventure either. And I’d say that ever since then, the only other game that attempted to be something as varied and unique was The Darkness, a game also from Starbreeze Studios released 3 years after EfBB. A lot of the members from this team later went to form MachineGames that started with something more unique, the game being Wolfenstein: The New Order, but even that title has never been quite as varied as EfBB and all of their follow ups have been more and more primitive and generic.

The game was a critical success, remains to this day an example of how good tie-in games can be (this title was released to coincide with The Chronicles of Riddick movie) and in 2009 an extended version/sequel was released – Assault on Dark Athena. This new release contained almost the entirety of Escape from Butcher Bay content, but now on the updated engine and with some tweaks and rebalancing, and an expansion-sequel campaign that was about 2/3 the size of the original game. It wasn’t received as warmly, later had several strange attempts at digital release, including the DRM-Free GOG version which I’ve bought back in the day and replayed right now, but now it remains completely unavailable for purchase digitally. And since I’ve not played this game ever since 2009, I was curious to see just how much my opinion on it might change today.

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Disapprove: Scorn

I know people have expected a lot from Scorn. Ever since the “gameplay trailer” the developers released 5 years ago, there was a lot of excitement for both the visual style and the fact that it included combat and seemed to aim at being a proper action horror game, not just a typical for the time horror themed adventure where you run away all the time. But I’ve had my reservations and the closer to release the game go, the more suspicious the trailers seemed to me so I wanted to wait and see what happens. A lukewarm reception is what happened, so I’ve decided to return to the game later, on a discount. But even that and low expectations didn’t make the experience with this game good.

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Happy about: PowerWash Simulator and Chop Goblins

Occasionally, it’s nice to play a simple game to relax. And I’ve got two different ones for you to check out. A quick tiny FPS from David Szymanski Chop Goblins and one of those simulator titles that aren’t really serious, but aren’t just a shitpost either – PowerWash Simulator. They’re different, relaxing in their own way and fun.

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Happy about: Return to Monkey Island

For a lot of people the original Monkey Island titles mean a lot. And for the game industry as a whole, not just the adventure titles, these games have had (and still have) a lot of influence. For me? I respect them and admire them, but the first time I’ve actually completed the first two entries was only after the Special Editions came out a bit over 10 years ago. I did encounter these titles as a kid, of course, but had far more experience with other LucasArts titles and adventures from other companies. The first game in the franchise I’ve completed was actually Tales from Monkey Island and I’ve still never bothered to play Escape and Curse.

Why is this important? Well, your enjoyment from Return to Monkey Island will depend greatly on your experience with the previous games. But what I can say for sure, is that if I’m anything to go by – you can still have a lot of fun with this game, even if you don’t know the classic titles by heart.

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In love with: Uncharted: Legacy of Thieves Collection

It’s odd, isn’t it? To play Uncharted on PC. It’s far from the first big well known franchises to get from being a Sony console exclusive to PC, but something about Naughty Dog’s series that always made Sony hardware look like a magic box producing game flow and transitions no one else could achieve on any other hardware, makes this port feel extremely weird. But here we are, sadly, starting at the end of the franchise, or at least a big transition point, instead of the beginning.

Uncharted 4: A Thief’s End, originally for PS4 from 2016 and Uncharted: The Lost Legacy, also for PS4 but from 2017, combined into one package and released first on PS5 at the start of 2022 and now on PC.

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