Happy about: OneShot: World Machine Edition

OneShot has been originally released about 10 years ago as a freeware game made with RPG Maker 2003. It continued the wave of the games that were designed to provide experience inside and outside of the game window, like creating new files on player computer and changing the wallpaper, like it was already done in other well known titles like IMSCARED. And its biggest gimmick was in the title – you only had one shot at finishing the game. If you did something incorrectly, the game would become permanently unwinnable and you also could not replay the game from the start once you’ve finished it. Well… in theory – in reality you could make it work again, but the concept was still bold and the tone of the game was hopeful, but bleak and horror themed.

Then two years later a commercial version of the game was released, that started moving away from the whole “One shot at it” concept, but had even more crazy fourth wall breaking shenanigans and a bigger game world with more characters. Another year later, a “true ending” path was added as a big update to said version that I personally had a lot of problems with back when I reviewed the game. Fast forward to 2022, World Machine Edition got released on consoles, recreating all of the fourth wall breaking experiences within a virtual Operating System and adding some additional details and switching a lot of the backend elements of the title. And now, in 2024, this version has arrived to PCs.

Read more“Happy about: OneShot: World Machine Edition”

Thoughts on: Death of the Reprobate

Well, I guess we got another painting-based Terry Gilliam-like animation game from Joe Richardson. Seven years after the funny Four Last Things and four years after the incredibly inventive The Procession to Calvary. It’s still silly, funny, visually clever and kinda fun. But this time it also seems somewhat unnecessary, a fact that the game itself acknowledges.

Read more“Thoughts on: Death of the Reprobate”

In love with: Tactical Breach Wizards

Whenever I see “turn-based strategy” or “tactical RPG” it’s an almost certain marker that the game is not for me. I’ve never had much patience for turn-based anything in general and very few (in a grand scheme of things) games and game series approached the concept in a way that I found exciting. Due to that, my initial reaction to Tactical Breach Wizards was dismissive – no matter how good the game could be, it had a high chance of being not my cup of tea whatsoever. But after seeing highly positive reception that especially focused on the writing I decided to give it a chance. When I learned that Suspicious Developments, the developers of the game, were the team behind Gunpoint, I got even more curious as while that game was also totally not my thing, it was inventive, understood how to mix planning and exciting action and was quite funny from what little of it I have experienced.

And even so, Tactical Breach Wizards exceeded all my expectations and are one of the biggest highlights of 2024 for me.

Read more“In love with: Tactical Breach Wizards”

Disapprove: Ys X: Nordics

Slightly over ten years ago I’ve played Ys Origin – my first experience with Ys franchise or Nihon Falcom games in general. And it completely changed my understanding of what an action RPG can be. Every single entry I’ve played since, as they were gradually released on PC, was a pleasant experience. Even if not every single one of them were as fantastic as Ys VIII: Lacrimosa of DANA, which remains in my eyes the pinnacle of the franchise as of now. So when Ys X was first shown to be a new “phase” in the franchise, where gameplay will be changed and new mechanics and ideas will be introduced, I was beyond excited to see what Nihon Falcom will do next. …Ys X: Nordics turned out to be the most disappointing Ys game in the series I’ve played so far.

Read more“Disapprove: Ys X: Nordics”

Thoughts on: The Crimson Diamond

There are many classic adventure titles I’ve not played. Some I probably never will. Some do intrigue me still. For example – I heard very interesting things about The Colonel’s Bequest, an investigation focused title where you could completely fail solving anything and still finish the game. Hopefully I will eventually play it, but the reason I’m bringing it up is because The Crimson Diamond seems to have been influenced not just by any Sierra adventure titles, but this one in particular. And it’s not just the EGA-styled visuals that call back to the long past era of adventure titles. Far more interesting is the fact that this is a text parser based adventure. You don’t see these often anymore.

Read more“Thoughts on: The Crimson Diamond”

Happy about: Remnant II (with all DLCs)

A few months ago I’ve decided to finally give Remnant: From the Ashes a go and found it surprisingly good and highly enjoyable. A unique mix of a third person shooter, Diablo II-like action RPG and some Soulslike elements, it was a fun experience from start to finish, despite having plenty of budget-related compromises. Afterwards, I’ve decided to wait until its sequel will get all of the planned DLCs out before giving it a go, hoping that it will turn out to be a straight improvement over the predecessor. Sadly, that isn’t the case and while Remnant II is still an enjoyable game, for all of its improvements it also takes a few steps sideways and back.

Read more“Happy about: Remnant II (with all DLCs)”

O tempora: Broken Sword – Shadow of the Templars: Reforged

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Guess, it was about time to replay Broken Sword – Shadow of the Templars anyway… A classic from 1996, the original Broken Sword has often been considered one of the best point and click adventure titles. You had one good way of experiencing it (original release played via ScummVM) and one average way (Director’s Cut from 2010). But now there’s a perfect way of enjoying this title, with the new Reforged remastered release.

Read more“O tempora: Broken Sword – Shadow of the Templars: Reforged”

Happy about: Ace Attorney Investigations Collection

I have a strange relationship with the Ace Attorney series. On one hand, I do admire the original game and the rest of the two titles in the original trilogy have lots of wonderful moments as well. On the other – I’m not a fan of the ratio between adventuring and visual novel storytelling they ever had, very heavily leaning into walls of text and sacrificing gameplay logic over plot twists. That’s the main reason why I stopped playing a couple of hours into The Great Ace Attorney Chronicles as it bored me to tears and I’ve never bothered with the second trilogy either. Which is why I wasn’t sure if I should give Ace Attorney Investigations Collection a go. But after playing the demo and discovering to my relief that this game, as the name implies, is far more into investigative adventuring than the other titles, I gave it a go. And I’m glad I did, as Ace Attorney Investigations: Miles Edgeworth is easily the most enjoyable entry in the series I’ve played. And it will probably be the last one I ever finish.

Read more“Happy about: Ace Attorney Investigations Collection”

Happy about: Assassin’s Creed Mirage

It’s been a while since I wrote on Assassin’s Creed games, haven’t it? I reviewed Assassin’s Creed Odyssey with all its DLCs 5 years ago and you might be wondering where did the review on Valhalla go? After all, so far I’ve been playing every single major entry in the series. Yes, I did play Valhalla. I did not finish it. I will never finish it. It’s insufferably boring and I was falling asleep while forcing myself to play. That’s the bonus review out of the way, let’s talk about Assassin’s Creed Mirage – a game that started development as a big expansion for Valhalla. A fate it thankfully avoided, because it’s quite good.

Read more“Happy about: Assassin’s Creed Mirage”