O tempora: Grand Theft Auto: Vice City – The Definitive Edition

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

While Grand Theft Auto has existed since 1997 and a lot of its basic structure and ideas remained the same to this day, Vice City was an important milestone in its development. Still full of crazy arcade-style elements, this was the first game to try focusing on a story, interesting characters and gameplay that was “grounded enough”. The second game of the “3D era”, a considerably smaller in scope follow up to GTAIII, it used to be my favorite entry in the series. And while revisiting it with the updated and extremely flawed Definitive Edition, I was glad that it didn’t age that poorly.

Read more“O tempora: Grand Theft Auto: Vice City – The Definitive Edition”

O tempora: Tomb Raider IV-VI Remastered

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Almost precisely a year ago, I’ve experienced Tomb Raider I-III Remastered collection and my thoughts on it were conflicted. One one hand, it was the best way to experience three classic titles in the influential franchise. On another – all games apart from the original weren’t that good and collection itself had some questionable choices made. As a result, I was quite curious about what Tomb Raider IV-VI Remastered could be, given that I already considered The Last Revelation the best classic TR title and liked most of Chronicles. These were the games I’ve played a lot and the games that, in my opinion, aged a lot better. The collection includes The Angel of Darkness as well, of course, that I did not expect much from this re-release, given how dreadful my first and only experience with the game was over 20 years ago. So, how did it go this time? In some ways worse with the collection itself raising a lot more questions.

Read more“O tempora: Tomb Raider IV-VI Remastered”

Happy about: The Beekeeper’s Picnic – A Sherlockian Adventure

Over the years there have been plenty of Sherlock Holmes media, some of which attempted to be closer to the original works of Sir Arthur Conan Doyle and some tried to reinterpret the famous character. Having been a fan of the books since my childhood and lucky enough to have worked on two games based on the character as an adult, The Beekeeper’s Picnic – A Sherlockian Adventure caught my attention as a seemingly “wholesome” approach to the character, set during his retirement days. And now having played it – it really is very nice.

Read more“Happy about: The Beekeeper’s Picnic – A Sherlockian Adventure”

O tempora: Sonic Origins Plus

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

I watched my friends play Sonic games a lot, I played Sonic games a fair bit, the style, the soundtracks, the Knuckles himself… So many memories about these games that… I don’t love that much, if I’m honest. I’m not much into platforming games in general, unless they focus on exploration and/or puzzle solving, so despite the era of games I grew up with having so many great (and not great) examples of the genre, I didn’t play a lot of them much or at all. But after replaying Sonic Generations for the Sonic X Shadow Generations release that I really liked, I was in the mood for more Sonic. So after giving Frontiers a try and getting frustrated with it after a few hours (even though it has so many things done so well), I’ve decided to finally play Sonic Origins with the Plus expansion. And this return to the classics was somewhat predictable, but still necessary for me.

Read more“O tempora: Sonic Origins Plus”

Happy about: Ninja Gaiden 2 Black

This has been the first Ninja Gaiden game I have completed. Sure, I have played the classic NES titles, but I was never a fan of action platformers, so I saw more of those games more than played them myself. And of course I have heard a lot about the reboot of on the original Xbox, later re-released as Ninja Gaiden Black. But didn’t own the consoles you could play it, or its sequels on. I did plan to grab the Master Collection when it was announced, but was dissuaded by the negative reviews on the PC port quality. It was as if playing Ninja Gaiden is just not going to happen, until earlier this year an upcoming sequel to the rebooted series was announced. And, even more surprising, the announcement was accompanied by the same day release of Ninja Gaiden 2 Black – a remake of a remake of the second game, but now running on Unreal Engine 5. I had to finally play this game, and I am extremely glad I did.

Read more“Happy about: Ninja Gaiden 2 Black”

Happy about: ASYLUM

Back in 2006 a very small team from Argentina created a moody horror themed first person view point and click adventure with pre-rendered backgrounds called Scratches. And while it became a surprise hit, after releasing a Director’s Cut of the game the following year, the original team ceased to be soon after. Then, in 2010 lead programmer and designer of Scratches Agustín Cordes announced that their new studio was making ASYLUM. Almost 15 years of development later, it’s a released game one can play. Which I immediately did and enjoyed my time with it quite a bit.

Read more“Happy about: ASYLUM”

Happy about: Blade Chimera

There’ve been quite a lot of metroidvania titles in the past decade, however most of them now love to lean into the whole Souls-like design language, with huge emphasis on precise and punishing combat and limited healing. And there have been some fantastic examples of games done that way, some of which I could even enjoy, although in general this is entirely not my cup of tea. But apart from the great Bloodstained: Ritual of the Night, that I grew to like more as the years went by, very few games felt like a Castlevania-type metroidvania, the IGAvania, if you will. Or at least, few that seemed interesting enough to play. Blade Chimera was another such titles I didn’t get interested in at first. However, after seeing it played on streams, I found it curious enough to check it for myself. And for the most part, it is a very solid and fun game.

Read more“Happy about: Blade Chimera”

O tempora: Metal Gear Solid 2: Sons of Liberty – Master Collection Version

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

For the longest time I’ve considered Metal Gear Solid 2 to be my favorite entry in the series, from the mechanical perspective. Not the most popular opinion, to say the least, given how much controversy surrounded MGS2 and how much more beloved MGS3 usually is. But in many ways, Metal Gear Solid 2: Sons of Liberty was the final evolution of what Metal Gear was up until that point and a glimpse into what it turned into for the next couple of entries. And because of how much I liked that simpler stealth action approach of the earlier titles, it was very nice to see the idea taken to its logical conclusion. Still, it’s been decades since I’ve played the game so I was a bit worried if I will like it again, as it did before. I did. But it definitely didn’t age as well as I’ve remembered.

Read more“O tempora: Metal Gear Solid 2: Sons of Liberty – Master Collection Version”

O tempora: Metal Gear Solid – Master Collection Version

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Geez, when was the last time I played Metal Gear Solid?.. It’s been at least 20 years. This is a bit strange, because out of the entire franchise, I always had the warmest feelings towards the first two MGS entries. Apart from MGR: Revengeance, of course. Last time I’ve played MGS1 was with the interesting but flawed PC port of the game that is still available on GOG… but I’ll speak on the different versions of the game later. The main reason I’ve decided that it was finally time to replay a classic was the release of Metal Gear Solid: Master Collection Volume 1. Yes, it has been released back in 2023, but the original release was highly flawed, so I’ve waited for some time for it to get patched and it seems like the game included in it are at their potential best by this point. So it was time. And Metal Gear Solid, originally released in 1998, is still really cool but also far more flawed then I have remembered.

Read more“O tempora: Metal Gear Solid – Master Collection Version”

Belatedly happy about: Ace Combat 7: Skies Unknown

It’s a bit weird – since childhood I had a fascination with planes. Yet, I’ve never went into much of a “fandom” with the aircraft and barely ever played flight simulation games. But one of the games I did play and enjoy as a teen was Ace Combat 2 that I got in a bundle with the used PS1 my parents got me. I found it quite challenging, but it was an exciting experience that attempted to bring the cinematic and almost arcade racing approach to the flight simulation. It had a cool soundtrack, as titles from Namco (before they were merged with Bandai) of that era used to have. Since Ace Combat 2, I think the only flight sim I’ve played was Tom Clancy’s H.A.W.X (which was neat) and that’s it.

But I’ve heard very good things about Ace Combat 7: Skies Unknown and after years of debating with myself about if it’s even worth it for me to try it out, I did. And while it remains “not my thing”, I enjoyed it quite a bit.

Read more“Belatedly happy about: Ace Combat 7: Skies Unknown”