O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.
Monolith Productions has remained one of the most important studios for me for the longest time. I liked Blood as a teen, but my own proper PC wasn’t a thing until 2001, which was just about the time The Operative: No One Lives Forever got released. That classic, which is still sadly not re-released due to rights issues, was just the beginning. Fantastic Aliens versus Predator 2 followed with its 3 story campaigns that constantly cross over – something that is still a rarity for games. Then, of course, a long expected sequel No One Lives Forever 2: A Spy in H.A.R.M.’s Way. Then one of the best movie license games ever – Tron 2.0. And then, in a single year, two amazing games got released – F.E.A.R. and Condemned: Criminal Origins. I am not listing a couple of other games they developed, just due to not playing them myself (though I did play Contract J.A.C.K., which isn’t worth mentioning), but point is – Monolith never disappointed me.
F.E.A.R. was the point where everything started changing. With the game itself, as it was a unique blend of ideas from classic FPS titles and the more “modern” ideas for the genre. For the company, since after this year their projects started getting less praise. And even for the company focus – a switch from their PC-centric development (LithTech engine was specifically designed to be a showcase of DirectX), to a far larger emphasis on consoles. 8 years after F.E.A.R. was originally released, a lot of its faults are more obvious. Yet, it still never fails to amaze.
Read more“O tempora: F.E.A.R. (with expansions)”