O tempora: Persona 3 Portable

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Persona 3 FES was my first experience with the Persona sub-series of Megami Tensei franchise. I’ve started playing it about 14 years ago or so, after Persona 4 was already out and Persona 3 Portable was about to get released on PSP. And although I was enjoying its inventive mix of a life sim and tactical RPG, enhanced by a fantastic soundtrack and really stylish visuals, I got stuck on one part of the game and due to how slow (even by the standards of that time) loading was on PS2, I gave up. Later on the same thing happened with Persona 4 and it stayed that way until 2020 when an enhanced version of the latter, called Persona 4 Golden, did get remastered for PC. Despite being far longer than I’d like (especially since I tend to play jRPGs for stories rather then mechanics), playing the game was very enjoyable and I was hoping the other parts of the franchise would get ported as well. Fast forward 3 more years and we have both Persona 5 Royal (which I have just started playing) and Persona 3 Portable available on PC, so I could finally finish that playthrough I’ve started. Kinda… Because Portable version is quite a bit different with mixed results.

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O tempora: Max Payne & Max Payne 2: The Fall of Max Payne

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

I absolutely loved Max Payne when I first played it. It felt unlike any other action game out there and for years remained my golden standard for how an action game should be. It wasn’t without flaws, but it’s fantastic pace, exciting action and shockingly good storytelling far outweighed them in my eyes. Then there was also a sequel that I admired and respected for its even bigger focus on storytelling and some refinements to the gameplay mechanics. But I also didn’t enjoy the game as much. It has been a while, however, since I’ve played any of them and I wanted to see what my opinion on these classics would be today, especially with a remake announced.

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In love with: Live A Live (2022)

Live a Live (stylized as LIVE A ƎVI⅃) has been a project I’ve heard a lot throughout the years. It was a jRPG from Square released in 1994 – that’s the same year as Final Fantasy VI, a year after Secret of Mana and a year before Chrono Trigger. But, just as Seiken Densetsu 3 (later officially and wonderfully remade under the title Trials of Mana), it was originally a Japanese-only title, so a huge amount of international audience only heard about it without good means to experience it for themselves. The concept for the game sounded wild – several unrelated independent stories with unique setting and gameplay mechanics in one package. All produced by Square at the top of their game and with the soundtrack from Yoko Shimomura, who’s soundtracks for Super Mario RPG and Parasite Eve would become much beloved just a couple of years later.

Unexpectedly, last year a “HD-2D” remake of the title was announced, first exclusively for Switch and now available on more platforms including PC, so I could finally experience this unbelievably sounding title for myself. And it’s genuinely hard to put into words just how surprising the experience was.

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O tempora: Silent Hill 2 (with Enhanced Edition mod)

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Continuing on with the classic Silent Hill titles, it’s time to talk about the highly revered sequel. Silent Hill 2 was quite a shocker when it was originally released, it took many people by surprise. And it is also the game that established the idea that Silent Hill games are first and foremost story-driven games simply because of how strong the story was and how many other games and also later “western-made” titles in the franchise attempted to copy it. For how much respect and admiration I have for this game… I also don’t particularly love playing it. It was the case when I first experienced it on PC in 2003 and even today, in its arguably best form with the Enhanced Edition mod I will also talk about, I still didn’t really love the act of playing this game. But is it still worth experiencing? Absolutely.

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O tempora: Silent Hill

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

There are several games and franchises that I’ve replayed and continue replaying regularly for decades now. And because of that, I didn’t even consider them for my retrospective reviews, just because of how intimately I know them and how “obvious” it is that they did stand the test of time. But perhaps it’s time to change that. To attempt to take a fresh look at these titles and play them as if this is my first experience with them, re-assessing what I think about them. I’ll start with Silent Hill.

Back in the late 90s Capcom blew everyone’s mind with what they named “survival horror” and after a few years of delay, many “clones” have followed. Konami wanted a piece of that action too, which led to the creation of a title that managed to both feel like a continuation of ideas from Resident Evil, while also being quite innovative in many other ways. And, according to the pirate copy cover, it was “more awesome than Resident Evil 2”. That cover was quite correct.

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O tempora: Diablo II: Resurrected

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Okay, confession time. People love Diablo II. For many it has been THE Diablo game to play and it has been extremely influential, canonizing a lot of concepts that are still in use today. But I never liked it much. In fact, I’m not sure I’ve finished Lord of Destruction before – the expansion pack for the game, though I definitely remember finishing the Act IV. But I did respect the game and, given how much praise this title has always received, always planned to revisit it. Now that a genuinely fantastic remaster Diablo II: Resurrected is available and I’ve finished replaying the original Diablo with its expansion, I went in and played the sequel too. And finally enjoyed it.

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O tempora: Diablo (+Hellfire)

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Can you believe that it’s been more than 26 years since the release of Diablo? So weird to think about it. I mean, it wasn’t the first real-time RPG or the first game to be an action RPG. But it became what defined action RPG for the western market, a mix of ideas from roguelikes, lots of loot and simple but engaging dungeon crawling, solo or in multiplayer. And while I understand why people always love the second game the most – to me, the original game has always meant more.

That said – I actually only finished it once before. And I’m pretty sure it was on the PlayStation port too. I’ve never played the often forgotten Hellfire expansion either, so I’ve been meaning to replay the game for quite a while now.

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O tempora: The Chronicles of Riddick: Escape from Butcher Bay and Assault on Dark Athena

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

I’ve replayed The Chronicles of Riddick: Escape from Butcher Bay, in its PC “Developer’s Cut” release, back in 2004-2005 quite a few times. At the time and to this day, this game felt like an experience unlike anything else. Being an action adventure with stealth, quests, FPS, multiple solutions to problems, constantly changing situations it wasn’t quite an “immersive sim”, yet it wasn’t just a simple action adventure either. And I’d say that ever since then, the only other game that attempted to be something as varied and unique was The Darkness, a game also from Starbreeze Studios released 3 years after EfBB. A lot of the members from this team later went to form MachineGames that started with something more unique, the game being Wolfenstein: The New Order, but even that title has never been quite as varied as EfBB and all of their follow ups have been more and more primitive and generic.

The game was a critical success, remains to this day an example of how good tie-in games can be (this title was released to coincide with The Chronicles of Riddick movie) and in 2009 an extended version/sequel was released – Assault on Dark Athena. This new release contained almost the entirety of Escape from Butcher Bay content, but now on the updated engine and with some tweaks and rebalancing, and an expansion-sequel campaign that was about 2/3 the size of the original game. It wasn’t received as warmly, later had several strange attempts at digital release, including the DRM-Free GOG version which I’ve bought back in the day and replayed right now, but now it remains completely unavailable for purchase digitally. And since I’ve not played this game ever since 2009, I was curious to see just how much my opinion on it might change today.

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O tempora: Call of Cthulhu: Dark Corners of the Earth

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Call of Cthulhu: Dark Corners of the Earth has always been janky. Released in 2005 on the original Xbox and half a year later on PC it looked outdated, it had tons of problems and was ridiculously hard at moments. Nonetheless, it was also beloved by many despite its issues, because it created a genuinely fantastic atmosphere and was full of memorable moments and ideas unlike anything else in videogames. I liked the game when it got released, but always dreaded returning to it due to countless frustrating elements it had. But it was the time to finally take the dive and see how the game feels in 2022.

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O tempora: Final Fantasy VII

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

After revisiting the first 6 entries in the franchise due to fantastic Pixel Remaster re-releases, I decided that it was finally time to revisit the PlayStation 1 era of Final Fantasy. Starting with the game that is incredibly influential and possibly still most famous and successful entry in the series – Final Fantasy VII.

Thing about FFVII is that while it has been my introduction to the series, as it had been to many, it was still years after it originally launched and after the experience with other jRPGs. And my original copy of the game was used with a highly scratched disc, so I had to postpone the completion of the game several times because my PS1 would occasionally stop reading the disc correctly and freezing during scene changes. It wasn’t the best possible experience and for a long time I thought it was the main reason why I didn’t care about this title as much as many others do. But upon revisiting it again, I have to say that FFVII is just not quite my thing, even if I got to like it far more this time. I can’t say the experience with the current PC version is pleasant, however.

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