In love with: Metal Gear Rising: Revengeance

Sometimes I feel like PlatinumGames can’t make a bad game. Something niche, sure. But that niche will worship this game forever and consider it one of the best of all time. This is the team that has an understanding of action in their blood and western developers can just scream “FUCK YOU!” with impotence. Finally, one of their titles is on PC and it feels my dark soul with liiiiiight (11!!!11). Metal Gear Rising: Revengeance… And I gotta say that Revengeance is a silly word but is actually real. And here I was hoping for a sequel called Unvengeance. I’m still hoping for a sequel, though. I mean, a PC port of Bayonetta would be great as well, but until that happens, we have MGR: Revengeance to fill that genre void on PC. And besides, the games are so wildly different despite their similarities.

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Thoughts on: Amnesia: A Machine for Pigs

Three years ago Amnesia: The Dark Descent took everyone by surprise. When all big budget games decided to ditch the “slow paced” genres and bank everything into the “cinematic” and explosive, a tiny studio called Frictional Games did everything differently and finally got the recognition they’ve deserved ever since Penumbra. After a slow start and very niche horror success it exploded in popularity due to the rise of the “scare cam” let’s players, who loved to scream like children on camera and pretend to be very scared. What once was a niche evolution of horror adventure for a smaller audience became a well known huge hit, something to play on a bet, “the scariest game of all time”.

It’s not surprising then, that after a while a counter reaction followed. “The game isn’t even scary”, “why is it so popular”, “this is so lame and overhyped” and etc. It’s in this climate the “sequel”(not actually a sequel and from a different developer) Amnesia: A Machine for Pigs got released. The game has been just released and already there are thousands of people disappointed in it without even trying it and being shocked that Pigs isn’t The Dark Descent 2 (which will never happen and wouldn’t have happened). Which is especially funny, since in many ways A Machine for Pigs is exactly the kind of game Frictional wanted to do in a while.

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O tempora: F.E.A.R. (with expansions)

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Monolith Productions has remained one of the most important studios for me for the longest time. I liked Blood as a teen, but my own proper PC wasn’t a thing until 2001, which was just about the time The Operative: No One Lives Forever got released. That classic, which is still sadly not re-released due to rights issues, was just the beginning. Fantastic Aliens versus Predator 2 followed with its 3 story campaigns that constantly cross over – something that is still a rarity for games. Then, of course, a long expected sequel No One Lives Forever 2: A Spy in H.A.R.M.’s Way. Then one of the best movie license games ever – Tron 2.0. And then, in a single year, two amazing games got released – F.E.A.R. and Condemned: Criminal Origins. I am not listing a couple of other games they developed, just due to not playing them myself (though I did play Contract J.A.C.K., which isn’t worth mentioning), but point is – Monolith never disappointed me.

F.E.A.R. was the point where everything started changing. With the game itself, as it was a unique blend of ideas from classic FPS titles and the more “modern” ideas for the genre. For the company, since after this year their projects started getting less praise. And even for the company focus – a switch from their PC-centric development (LithTech engine was specifically designed to be a showcase of DirectX), to a far larger emphasis on consoles. 8 years after F.E.A.R. was originally released, a lot of its faults are more obvious. Yet, it still never fails to amaze.

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Darksiders II. Всадник второй

Darksiders II, review, обзор

Darksiders вышла два года назад и, хоть и не завоевала никаких наград вроде “игры года”, и не продавалась настолько круто, как ожидалось, была заслуженным хитом. Грамотный Legend of Zelda-подобный геймплей, в более Legacy of Kain-навеянном дизайне от хорошо зарекомендовавшего себя комиксиста. С банальноватым, но неплохим сюжетом и запоминающейся вселенной, и персонажами.  И корявым ПК портом. Darksiders II, не смотря на римское 2 в названии, кажется совсем другой, и в то же время, абсолютно той же игрой. Которую хотелось бы охарактеризовать как “лучше”, но так и просится “немного иначе”.

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Happy about: Max Payne 3

Max Payne 3 has looked like a controversial game ever since the announcement. From the start, it had people who refused to believe in a game with Max without NYC and Remedy. It was clear that this franchise, that originally taught early 00s gamers the word “noir” (without explaining what it meant), was to become something else entirely. But change is never just bad or just good.

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Happy about: Kane & Lynch 1 & 2. Dead Dogs an’ all sorts

I finally got to playing Kane & Lynch 2: Dog Days – a game that I wanted to play ever since it was announced. I’m a bit slow with this, perhaps, but at least I can do something I’ve planned from the start – make a double review. I played the original game when it was released, so with this one out, I wanted to make a kind of a comparison of games. Now, with both of them completed, I can talk about them without fear that I misremember anything. Are the games as bad as some say? Are they as good as fans say? Why is the camcorder in 2 never running out of battery? Okay, I’ll skip the last question, but will try to answer the first two.

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O tempora: Mafia: The City of Lost Heaven

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Mafia: The City of Lost Heaven was really big back in the day. Well, in the PC gaming space. This incredible project was extremely well received, but a lot of people missed it partially due to the PC exclusivity for a long time (and later released console port wasn’t good) and partially due to the expectations set by GTA III released a year earlier. People expected an explosive sandbox, rather than a linear story driven experience in an open world. I remember loving the game back then, but years later, can it still be great?

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O tempora: Parasite Eve 1 & 2

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

SquareSoft’s Parasite Eve had a weird fate, probably not something both developers nor its first fans expected. Both of the games in the series were popular, both sold well, both were critically acclaimed. Aya Brea is still considered to be one of the best female game protagonists. Yet, they tend to not appear in “important” lists of “important” gaming websites. Despite being so loved and well known, the games got somewhat forgotten. And I’m actually somewhat confused that Square Enix decided to announce another sequel for this or next year (though it is a spin-off) to arrive on PSP. But today, I’m not talking about that. I’m talking about two games that I love dearly that definitely stood the test of time.

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O tempora: Crash Bandicoot & Spyro

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

For most people from post-soviet countries Playstation was the fifth generation of consoles. All of it. Sega Saturn was barely known, N64 not well known and it felt outdated due to the usage of cartridges instead of CDs, 3DO was known to only a few, no one ever heard about Jaguar and I still don’t know what an Amiga CD even is. That’s why, PS1 titles were so memorable. And most knew that a crazy mascot of PS1 was a bandicoot called Crash. But he wasn’t the only one competing for being the mascot. Apart from Gex, whom I still love due to Gex: Enter the Gecko (best 3D platformer, fight me), Spyro became extremely popular as well. And today, almost 15 years since the original Crash Bandicoot, I’ve finally decided to play these classics for the first time. So I didn’t even have to fight my nostalgic memories.

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Silent Hill: Shattered Memories. Shattered Dreams

There are game series people tend to play just for gameplay, that remains mostly unchanged from game to game. People just expect “more of the same, but preferably better” from sequels and it works for a while. Until people get fed up with a lot of the “same” and while it tends to depend on a franchise, there is always an inevitable need to refresh the series. Some of these refreshin attempts are controversial but work out just fine (like Resident Evil 4), some are just failures.

Silent Hill as a series weren’t about gameplay. They were always more about the mood and the theme, more on the “experience” for the player. And this is where I need to say that I started losing interest in the series starting with 3. In it, a lot of the uncertainties and mysteries were laid bare and it had a lot of emphasis on gameplay, something that was always pretty clunky in the series, often intentionally so. So it didn’t come as a surprise to me when we eventually got to Homecoming, which was all about the mechanics and had barely any kind of mood to itself or good writing. This is where Shattered Memories come into play…

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