Daniel… My name is Daniel… I live in London…
Tag: game review
In love with: Mafia II. Vita di Vito
Mafia II got quite a lot of attention too. But the attention seems to be full of disappointment. Disappointment of people who haven’t played the original and expected something different. Disappointment of people who have played the original and expected something incredible. Disappointment of people who played the original and expected the sequel to be “more of the same and not worse”. I found the game to be incredible, different and worse.
O tempora: Mafia: The City of Lost Heaven
O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.
Mafia: The City of Lost Heaven was really big back in the day. Well, in the PC gaming space. This incredible project was extremely well received, but a lot of people missed it partially due to the PC exclusivity for a long time (and later released console port wasn’t good) and partially due to the expectations set by GTA III released a year earlier. People expected an explosive sandbox, rather than a linear story driven experience in an open world. I remember loving the game back then, but years later, can it still be great?
O tempora: Parasite Eve 1 & 2
O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.
SquareSoft’s Parasite Eve had a weird fate, probably not something both developers nor its first fans expected. Both of the games in the series were popular, both sold well, both were critically acclaimed. Aya Brea is still considered to be one of the best female game protagonists. Yet, they tend to not appear in “important” lists of “important” gaming websites. Despite being so loved and well known, the games got somewhat forgotten. And I’m actually somewhat confused that Square Enix decided to announce another sequel for this or next year (though it is a spin-off) to arrive on PSP. But today, I’m not talking about that. I’m talking about two games that I love dearly that definitely stood the test of time.
O tempora: Crash Bandicoot & Spyro
O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.
For most people from post-soviet countries Playstation was the fifth generation of consoles. All of it. Sega Saturn was barely known, N64 not well known and it felt outdated due to the usage of cartridges instead of CDs, 3DO was known to only a few, no one ever heard about Jaguar and I still don’t know what an Amiga CD even is. That’s why, PS1 titles were so memorable. And most knew that a crazy mascot of PS1 was a bandicoot called Crash. But he wasn’t the only one competing for being the mascot. Apart from Gex, whom I still love due to Gex: Enter the Gecko (best 3D platformer, fight me), Spyro became extremely popular as well. And today, almost 15 years since the original Crash Bandicoot, I’ve finally decided to play these classics for the first time. So I didn’t even have to fight my nostalgic memories.
Thoughts on: Red Dead Redemption
I’m not one of the people who like the “GTA-like”, sandbox open worlds, I’ll write about the reasoning some other time. And I’m not a fan of westerns. So, I suppose this isn’t much of a “review” as much as an “opinion” on a really cool, but flawed Red Dead Redemption.
In love with: Split/Second
There was a short review of Modern Warfare 2 that went something like this: “So then you do the ratatatat, and it’s all BOOM, and fwooosh! And wow! And Holy crap!” If I remove the ratatat and return the swears, I could use the same text to review Split/Second. But I can’t be that laconic.
Ugly duckling: The X-Files: Resist or Serve
Ugly duckling is a series of posts talking about games that could’ve been great, but were not.
Occasionally I stumble across games I really wish I could like. Ones, that seem to deserve to be remembered, respected and loved. But they’re not. And for a good reason. Not that they’re bad, but something clearly went wrong during development and it resulted in a mess. Mess that could only be saved by a proper remake. But instead, they usually end up being forgotten and lost to time. Ugly ducklings that never had a chance to develop into beautiful swans. Mulder and Scully from the PS2 The X-files: Resist or Serve are the ducklings I will talk about today.
Quick thoughts on: Aliens vs Predator (2010)
The whole AvP franchise has a long history in gaming. Alien vs. Predator was a classic arcade beat’em up from Capcom. Rebellion tried their hand at turning it into an asymmetrical FPS on the Atari Jaguar and later gained a bigger recognition with the Aliens versus Predator from 99 (currently sold as Aliens versus Predator Classic 2000). Then we got an amazing Aliens versus Predator 2 from Monolith Productions which is unfortunately not sold anywhere digitally. And it still remains one of the definitive titles in the franchise (or both Alien and Predator franchises, really), nailing the horror and heroics of the Colonial Marines campaign, the mystery and the hunt of the Predator campaign and the quick, heavily movement based nature of the Alien campaign. Even more amazingly, it was one of the still incredibly few games to have one general storyline that is seen from 3 distinct perspectives depending on the campaign you play, complimenting and not contradicting itself.
And then we got this game.
Silent Hill: Shattered Memories. Shattered Dreams
There are game series people tend to play just for gameplay, that remains mostly unchanged from game to game. People just expect “more of the same, but preferably better” from sequels and it works for a while. Until people get fed up with a lot of the “same” and while it tends to depend on a franchise, there is always an inevitable need to refresh the series. Some of these refreshin attempts are controversial but work out just fine (like Resident Evil 4), some are just failures.
Silent Hill as a series weren’t about gameplay. They were always more about the mood and the theme, more on the “experience” for the player. And this is where I need to say that I started losing interest in the series starting with 3. In it, a lot of the uncertainties and mysteries were laid bare and it had a lot of emphasis on gameplay, something that was always pretty clunky in the series, often intentionally so. So it didn’t come as a surprise to me when we eventually got to Homecoming, which was all about the mechanics and had barely any kind of mood to itself or good writing. This is where Shattered Memories come into play…
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