Now that I’ve played ROUTINE, after over a decade of waiting, I can safely say that the story of waiting for the game turned out to be far more interesting than the game itself. Announced back in 2012, the game looked very promising. It seemed like curious continuation of ideas from System Shock 2 and Doom 3, mixed with more modern (for the time) approaches made by Frictional Games with their Penumbra and Amnesia titles. But also mentioned some more unconventional concepts, like the idea of a permadeath or highly non-linearity… Then, development troubles ensued and after moving from Unreal Engine 3 to 4, then to 5 and changing quite a bit from those initial trailers, the game is finally out.
During the years of development, the craze for the Amnesia: The Dark Descent-like games have died out, as did the “scarecam” popularity of YouTube videos. In fact, streaming or recordings of streams seem to be far more popular for games nowadays than pre-recorded videos. A lot of the elements that people were hoping to see in Routine were realized to great effect in the fantastic Alien: Isolation back in 2014. And in 2017 Capcom revived the proper classic survival horror with Resident Evil 7, with the genre still being popular today. All of which would be hard to ignore going into Routine. But even if I did, even if I would imagine this game coming out in 2013 the same way it came out today, I’m not sure the game would’ve felt any less mediocre.