Revisiting Batman: Arkham City

After wholly enjoying myself replaying Batman: Arkham Asylum yet again, I’ve braced myself for Arkham City. I never truly disliked this game, in fact I quite admire it and what it tried to be. Yet, all of my previous attempts to replay it always ended with me getting bored a few hours in. But not this time – this time I’ve yet again played the whole game, doing all collectibles and side stories and the story DLC (not the challenges, though). And… yeah, it was alright.

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O tempora: Batman: Arkham Asylum

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

It’s been quite a while since I’ve revisited Batman: Arkham Asylum. A really curious mix of a beat ’em up and stealthy action adventuring inside a metroidvania-ish map it instantly became one of my favorite games and even though I’ve admired the later entries in the series as well, none of them came close to being as fun as this first one. I’m happy to say that almost 12 years later it remains wonderful.

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Thoughts on: AI: The Somnium Files

I feel like the main reason people would be looking at AI: The Somnium Files is because the director and writer of the game is Kotaro Uchikoshi who is mostly known internationally for the Zero Escape series. It’s both the reason I ignored the game since its release and the reason I eventually decided to give it a go. After all, Zero Time Dilemma was a notorious mess that even the brightest memories of Nine Hours, Nine Persons, Nine Doors wouldn’t be able to hide. And now, on one hand I am glad that I’ve given it a go. But on the other, I have to accept that I didn’t really enjoy playing this game much.

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Happy about: The Outer Worlds (with DLCs)

It’s been a while since The Outer Worlds got initially released, but, as it always happens with me and story driven games with DLCs that happen inside the main story, I tend to not play them until the DLCs are out. And now, a year and a half later they are with Peril on Gorgon releasing late last year and Murder on Eridanos just a few weeks ago.

And I’ve had my hopes pretty low, if I’m completely honest – most of the people I know were very underwhelmed by the game at launch and several of them didn’t even finish it because they got bored. Knowing them, I knew that I had to approach this as something far less exciting and story-driven than a typical Obsidian title and more like a simple RPG, a slightly more nuanced action RPG. And yes, while The Outer Worlds is not full-on Borderlands, it’s more or less Fallout: New Vegas, but somewhat streamlined and simplified in some aspects. And given that I really like New Vegas despite itself, it took me a while to adapt and adjust, before I could start enjoying the game for what it is.

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Thoughts on: Detroit: Become Human

When Detroit: Become Human was originally released for Playstation 4 three years ago it had a more consistently warm reception than previous Quantic Dream games had. I’ve heard a lot of claims about this being their best game yet and while this isn’t much of an achievement, to be honest, I was still intrigued. Now that I’ve played it on PC, I have to say that I almost liked it. But the more I played it and the more I think about it now after I’m done with the game, the less I like it. Even if it may really be their best yet.

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Disapprove: DOOM Eternal: The Ancient Gods

Last year I really enjoyed playing DOOM Eternal despite it’s numerous annoyances. Yes, it was as likely to be enjoyable as it was to be stressful, if not more the latter. Yes Marauders were terribly designed enemies. Yes, the story was weird and couldn’t really be enjoyed seriously or ironically. And yes, despite the really cool huge levels and awesome platforming abilities, the exploration was always limited via invisible walls and death planes. But despite all of that, it was really really fun, inventive and had an awesome soundtrack by Mick Gordon.

A year later a few things have been tweaked, numerous “live service” crap elements are still being fed into the game, Mick Gordon cut all ties with the publisher and the game leading to a disappointing official soundtrack release, and he is, of course, also absent from The Ancient Gods DLCs, the two-parter DLC/expansion that finishes the Doom Slayer story started in 2016. And it’s not enjoyable.

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O tempora: BloodRayne: Terminal Cut

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

While third person shooters were a thing throughout the 90s, it wasn’t until Max Payne in 2001 when the genre suddenly clicked. It had all of the speed and energy of a late 90s FPS’, but didn’t feel like a bizarre third person mod to one and had its controls and animations tweaked to feel great. Many games followed using a similar formula. PC-centric ones, like Max Payne itself, kept it all really fast and mouse controlled. Console-centric ones tried to adapt the speed and agility to the controller. Many failed to be fun or memorable. BloodRayne, originally from 2002, was one of the fun ones.

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Late thoughts on Beyond: Two Souls

Among all of the titles that Quantic Dream worked on, I knew the least about Beyond: Two Souls. It got some buzz around it due to very high profile actors before release, yet after the game was out not a lot of people seemed to care much about it. Even the biggest Quantic Dream fanboys seemed to be more excited about the potential for more Fahrenheit or Heavy Rain, or were raging about how good Detroit is. Heck, even a potential sequel to Omikron seemed more exciting to people then talking about Beyond. Granted, maybe that was only in the parts of the internet that I’ve frequented as it seems that the game actually won some awards on release and had quite a few positive reviews. Yet, all I knew about it was that it was somewhat passable and not particularly interesting, and that it had William Dafoe and Elliot (then Ellen) Page in main roles.

And now that I’ve finally had a chance to play it for myself, I can kinda see why it had this weird reception. It’s… something. But not as something as the more popular games from the studio.

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In love with: Warhammer 40,000: Mechanicus

I can’t believe how much I can sometimes enjoy games that are very much “not my thing”, but Warhammer 40,000: Mechanicus managed to be that rare exception. It’s a tactical turn-based strategy game mixed with RPG and choose your own adventure elements set, as the title suggests, in the Warhammer 40K universe. And I tend to absolutely suck at strategy games and tend to dislike turn-based combat. Yet, somehow, something about Mechanicus clicked and I couldn’t stop playing it until I was done.

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Revisiting Heavy Rain (on PC)

It’s been a while since I’ve first played Heavy Rain, then exclusive to Playstation 3. It has been a somewhat controversial game, with some praising what it attempted to do, some criticizing what it actually achieved, some doing both. I was mostly doing the latter, as it has been a valiant attempt from Quantic Dream to do what they wanted, but at the same time a pretty poor game most of the time. Now, years later, the game is available on PC and that is the version I’ve decided to play. It’s been… interesting.

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