Happy about: ASTLIBRA Revision

I did not expect what Astlibra Revision would turn out to be. When I first saw it and ignored it. When it was brought to my attention again and I’ve decided to play it. Even as I was playing it. It’s not some inventive never before seen mix of genres or anything, it’s just that it’s so constantly full of surprises. And huge. To a fault, really, but still, we’re talking about a game that looks like this lasting 60 hours and still finding ways to introduce some new stuff in the last hours of itself. But it’s also not without many issues.

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In love with: Final Fantasy VII Remake Intergrade

The incredible hype for a remake of Final Fantasy VII has always felt odd to me. Partially because I didn’t care that much about the original game, but also because I couldn’t even picture how a classic jRPG could be remade, other than by doing it in the exact same way but with better visuals. Which sounded pointless. But the remake did happen after years of speculation and a surprise announcement. And it went in a rather unexpected direction. For one, “Remake” seems to be the actual name for this game, which is the first of several entries to redo the story of the original Final Fantasy VII. And if that’s not weird enough, the gameplay has been drastically redone too. What is most surprising to me, though, is that for how much respect rather than enjoy the original, I loved playing Remake.

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Happy about: Super Lone Survivor

Ten years ago Lone Survivor got released to the market that was entirely devoid of titles attempting classic survival horror and for this alone received a lot of attention. That wasn’t the only positive feature about the game, of course, but for a lot of people it was somewhat of a symbol of how big budget companies were simply unwilling to make games like this and it was for the independent developers to finally revive the genre. Personally? I didn’t get into the game much for various reasons that I will outline below, but it was a title I remembered and at least respected.

Nowadays, classic survival horror is finally being revived with many titles attempting fresh takes on the genre, some of them even being good. And after many years of being hinted at, and a few years of development, Lone Survivor returns in its updated format as Super Lone Survivor. Is it interesting today?

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Thoughts on: Lost Judgment

After loving Judgment so much, I went into Lost Judgment with very high expectations. Yet, despite being, on a technical level, a more or less straight improvement on everything the previous game had, I couldn’t help but feel disinterested in most of its contents. Luckily, it’s still a very solid entry in the Like a Dragon series, at least mechanically. And with some good storytelling.

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O tempora: Final Fantasy VII

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

After revisiting the first 6 entries in the franchise due to fantastic Pixel Remaster re-releases, I decided that it was finally time to revisit the PlayStation 1 era of Final Fantasy. Starting with the game that is incredibly influential and possibly still most famous and successful entry in the series – Final Fantasy VII.

Thing about FFVII is that while it has been my introduction to the series, as it had been to many, it was still years after it originally launched and after the experience with other jRPGs. And my original copy of the game was used with a highly scratched disc, so I had to postpone the completion of the game several times because my PS1 would occasionally stop reading the disc correctly and freezing during scene changes. It wasn’t the best possible experience and for a long time I thought it was the main reason why I didn’t care about this title as much as many others do. But upon revisiting it again, I have to say that FFVII is just not quite my thing, even if I got to like it far more this time. I can’t say the experience with the current PC version is pleasant, however.

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O tempora: Chrono Trigger (the PC port)

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

Chrono Trigger doesn’t need an introduction. If you’ve ever been interested in jRPGs, you’ve heard of it. If you’re not interested in jRPGs, I’m sure you are aware of it anyway. It is often called to be one of the greatest videogames of all time and, in my opinion, that title is rightfully deserved. And while I will continue on talking about what makes the game so great, I’ll spoil it right away – absolutely worth playing, fantastic soundtrack, great characters, exciting story, 10 out of 10 would time travel again.

But there’s a catch. For whatever reason, ever since its original release in 1995 on SNES, it has never gotten a re-release that a game of this greatness truly deserves. And this current PC port, despite numerous updates that fixed most game breaking issues, remains a rather poor, yet somehow the only, way to get and play the game nowadays.

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In love with: Axiom Verge 2

Seven years ago Axiom Verge got released and while I had a fair share of criticisms towards it, it really was a fantastic metroidvania. Without being too novel, it had several extremely clever additions to the formula of the genre and apart from that was a solid game with unforgettable soundtrack and cool visual style. A year ago Axiom Verge 2 got released on several platforms and had far less excited reviews overall, most emphasizing the change in focus of the game from action to exploration. Which excited me, because I love exploration in metroidvania games and the combat in the first title was my least favorite thing about it. Now that I’ve finally had a chance to play the sequel myself, I have to say that I love it even more than the original. Yet, I can see how it’s not going to be for everyone.

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Revisiting Resident Evil 4

I have a complicated history with Resident Evil 4. For a lot of people it was an instant hit, for me it was a frustrating experience. I didn’t “get” the appeal of the game for several years and only after several attempts, and because of the fact that the game influenced so many others, which gave me necessary experience to understand what it as going for, I started enjoying it. I still have plenty of criticism towards it, mind you, but nowadays replaying RE4 is an enjoyable experience for me. And I’ve replayed it many times over many different platforms, including this 2014 “Ultimate HD Edition”, which remains the best version of the game to play.

In fact, the main reason for my revisit this time was the fact that the version got even better due to fan work – I wanted to finally experience out the fantastic RE4HD mod, that more than lived up to my expectations. And in addition to that, wanted to have some fun with the recently released randomizer mod that adds some fun chaos to the overall experience. As I was about to play, the RE4 Remake got officially announced as well, so I decided that it might be the best time to revisit the original. And even in 2022 it’s still an extremely fun game… that really hates you.

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Happy about: Rogue Legacy 2

So, I don’t really like roguelikes and roguelites. I’m not fond of randomly or procedurally generated content and would always take a wonderfully hand crafted shorter experience over it. But there are occasional projects that grab my attention. And the original Rogue Legacy did grab my attention. There was something interesting and fresh about the idea (quite new at the time) of mixing the “fresh run” nature of roguelikes with permanent upgrades, plus there was enough metroidvania-ish charm to the exploration of the locations to get me interested, even if said locations were randomly generated each run.

Yet, a lot of games since then have done the same and combined the exact same basic concepts and I’ve not enjoyed any of the ones that I’ve tried. Thankfully, Rogue Legacy 2 turned out to be fun.

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