There was once a game development studio called Pandemic Studios, who released a lot of projects that were either extremely critically and financially successful, like Star Wars: Battlefront and Mercenaries: Playground of Destruction, or more polarizing, but still highly beloved like Full Spectrum Warrior or Destroy All Humans!. But then, after lots of delays, Mercenaries 2: World in Flames was launched to more mediocre reviews and there were reports that the game was released in a state deemed unfinished by the team. The Lord of the Rings: Conquest had even worse reviews and was relatively quickly forgotten. And the final game of the studio, The Saboteur, was launched after one of the development offices was already closed by EA and almost immediately after the game launch to relatively positive reviews, the whole studio was shut down.
Which came as a shock to me – I played The Saboteur when it was first released and considered it to be among the best and most enjoyable examples of sandbox-y open world games – games that I rarely enjoy. I remembered loving its sound design. How the parkour felt much better than what Assassin’s Creed did at the time (with only 2 first games launched). How its approach to stealth and sabotage felt like a perfect “simplified Hitman in open world”. But memories can often be incorrect, so for a while I wanted to revisit the game and give it a fresh look. Thankfully, it’s still available on GOG, and plays pretty well on modern hardware.