Disapprove: Resident Evil Village – Winters’ Expansion

Two years ago I’ve completed Resident Evil Village and while my first playthrough of it was very entertaining, it turned out to be the least replayable RE game for me. I got bored on my third playthrough, while trying to unlock more stuff as I usually do, and found myself so utterly bored with the game that I stopped and haven’t looked at it since then. That is, until Winters’ Expansion, a new DLC, got released and I’ve finally decided to play it. At worst I expected this to be more of the same and, following this logic, at least fun on the first playthrough. But no. It wasn’t fun even the first time around.

Read more“Disapprove: Resident Evil Village – Winters’ Expansion”

In love with: Pentiment

Pentiment is a new RPG-ish adventure game from Obsidian Entertainment that, honestly, came out of nowhere for me. I had to rub my eyes when I first saw it in stores, first to figure out what am I even looking at and then to make sure I am seeing the name of the developers right. And I’m really glad I’ve finally had a chance to play it.

Read more“In love with: Pentiment”

Happy about: Like a Dragon: Ishin!

Have you ever considered how a “shot-for-shot” videogame remake would look and play like? Well, now we have the answer – Like a Dragon: Ishin! is, for all intents and purposes, a remake of the 2014 Japanese-only title Ryū ga Gotoku Ishin! (and to avoid confusion the Japanese title of this remake just added Kiwami, just like with previous remakes). But unlike the Yakuza 1 and 2 remakes, this one feels, looks and plays almost exactly the same as the original game did. Is it good? Is it bad? Probably neither, but the result is a pretty cool entry in the Like a Dragon franchise that, however, does feel like it’s from the past in more ways than the setting.

Read more“Happy about: Like a Dragon: Ishin!”

Happy about: Crisis Core: Final Fantasy VII Reunion

Being not much of a fan of Final Fantasy VII, I was never in a rush to try out any of the related games or media that Square Enix dubbed “Compilation of Final Fantasy VII”. So I did watch Advent Children back in the day, and thought it was quite crap, but have not looked into 2 internationally released games in the collection – Dirge of Cerberus (for PS2) and Crisis Core (for PSP). Yet, while Dirge wasn’t particularly liked by anyone, Crisis Core did have a lot of positive reviews. Which might be one of the reasons that Square Enix decided to remaster (on a technical level – remake) the game for modern platforms now called Reunion. And I’m glad they did, because this title is pretty neat.

Read more“Happy about: Crisis Core: Final Fantasy VII Reunion”

Happy about: ASTLIBRA Revision

I did not expect what Astlibra Revision would turn out to be. When I first saw it and ignored it. When it was brought to my attention again and I’ve decided to play it. Even as I was playing it. It’s not some inventive never before seen mix of genres or anything, it’s just that it’s so constantly full of surprises. And huge. To a fault, really, but still, we’re talking about a game that looks like this lasting 60 hours and still finding ways to introduce some new stuff in the last hours of itself. But it’s also not without many issues.

Read more“Happy about: ASTLIBRA Revision”

In love with: The Case of the Golden Idol

I’ll be honest, the first I saw of The Case of the Golden Idol, I thought it was a typical point and click adventure with an “ugly” art style to fit some sort of comedic/parody plot. I was so sure of it, that I completely filtered out the positive reception the game was getting up until very recently, when I saw it being compared to the amazing Return of the Obra Dinn. Confusion turned to determination to play the game for myself and I’m really glad that I did.

Read more“In love with: The Case of the Golden Idol”

In love with: Dead Space (2023)

I’ve revisited the original set of 4 Dead Space games (and related media), starting with the still wonderful original, less than 3 years ago. The original remains one of the most interesting survival action (and almost survival horror) titles in history, while Extraction and Dead Space 2 were really awesome and memorable in their own right. And there’s also Dead Space 3. And after EA so unceremoniously ran the franchise into the ground and then closed Visceral Games, and no I’m not forgetting that, you’d think they would give up on the franchise. Yet, in a completely unexpected turn of events, instead we now get Dead Space, the remake of the original that is basically attempting to be Resident Evil 2002 (know as REmake) for this franchise. A remake that is both extremely faithful, but also expanding on the title and introducing elements meant to surprise returning players. And it is really great… if lacking in finesse.

Read more“In love with: Dead Space (2023)”

Happy about: The Chant

I’ve never heard about The Chant until it suddenly appeared at the storefronts and something about it made me curious. And now that I’ve finished it, I’d still call it “curious”. A pleasant variety of curious, though, and quite likely worth your time if you like horror themed action adventure titles of the survival action-esque variety.

Read more“Happy about: The Chant”

Disapprove: The Callisto Protocol

I didn’t expect a lot from The Callisto Protocol – just a solid survival action game. I didn’t expect it to be as amazing as the first Dead Space, didn’t even expect it to be that much better than Dead Space 3, in ways in which it could be better at least. And after the disastrous launch when the game was entirely unplayable on PCs I’ve lowered my expectations even further. But the game still managed to disappoint.

Read more“Disapprove: The Callisto Protocol”

O tempora: The Chronicles of Riddick: Escape from Butcher Bay and Assault on Dark Athena

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

I’ve replayed The Chronicles of Riddick: Escape from Butcher Bay, in its PC “Developer’s Cut” release, back in 2004-2005 quite a few times. At the time and to this day, this game felt like an experience unlike anything else. Being an action adventure with stealth, quests, FPS, multiple solutions to problems, constantly changing situations it wasn’t quite an “immersive sim”, yet it wasn’t just a simple action adventure either. And I’d say that ever since then, the only other game that attempted to be something as varied and unique was The Darkness, a game also from Starbreeze Studios released 3 years after EfBB. A lot of the members from this team later went to form MachineGames that started with something more unique, the game being Wolfenstein: The New Order, but even that title has never been quite as varied as EfBB and all of their follow ups have been more and more primitive and generic.

The game was a critical success, remains to this day an example of how good tie-in games can be (this title was released to coincide with The Chronicles of Riddick movie) and in 2009 an extended version/sequel was released – Assault on Dark Athena. This new release contained almost the entirety of Escape from Butcher Bay content, but now on the updated engine and with some tweaks and rebalancing, and an expansion-sequel campaign that was about 2/3 the size of the original game. It wasn’t received as warmly, later had several strange attempts at digital release, including the DRM-Free GOG version which I’ve bought back in the day and replayed right now, but now it remains completely unavailable for purchase digitally. And since I’ve not played this game ever since 2009, I was curious to see just how much my opinion on it might change today.

Read more“O tempora: The Chronicles of Riddick: Escape from Butcher Bay and Assault on Dark Athena”