The beauty of layers (and correct ingredients)

Last year I was finishing up reading A song of Ice and Fire series (the published books, I mean) and went on to read The Witcher books. And something about that experience felt… off. Something that made me think about how I “consume” art/entertainment, what I look for in it. And it struck me then – The Witcher book series didn’t have simple stories, or simple characters, but something about how different layers of stories and events connected was too… simple. I started looking at other books I like, movies, games, music, food even and it often led down to this simple word – layers. And how well they connect, of course.

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Thoughts on: Danganronpa 1, 2 and Ultra Despair Girls

Just like the Zero Escape series, Danganronpa has been a series I’ve been curious about for a very long time now. It has gained a huge following outside of Japan years before getting an official localisation for its quirky dark humour, fantastic soundtracks and curious approach to mixing adventure game visual novel elements in rather novel ways. But are they really that great?

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DmC: Devil May Cry. Anger versus cockiness

When I first heard about Capcom developing a game based on Divine Comedy where Dante Alighieri is making mincemeat out of demons I rolled my eyes. “This is so stupid, why would anyone want this?” Then the demo of this weird game that was to be called Devil May Cry was added as a bonus to the PS2 release of the new entry in the super popular (and much loved by me) Resident Evil series – the Code Veronica X. I still remember the longstanding joke that most people who got that version spent more time playing the DMC demo than RE: CVX itself. The game became a forerunner for a new genre of action.

When DmC: Devil May Cry was announced people started rolling their eyes and hitting tables with their heads for more or less similar reasons. And yet, just like the last time, the results are pleasantly surprising.

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