O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.
Beyond Good & Evil has always been a pretty odd game. Inventive and unforgettable in many ways, but also clearly unfinished and frustrating in many others. Born out of incredible ambition of the team inside Ubisoft, back when their games were fresh and exciting and not the same game with different coats of paint released several times a year with 15 minutes of end credits they’re known for nowadays. Though even this game’s release was a bizarre choice on the company’s side – released the same day as Prince of Persia: The Sands of Time, another beloved classic, the two games competed for attention, leaving both of them with very high critical scores but less than exciting sales figures. Nonetheless, a sequel Beyond Good and Evil 2 have been in development for… who knows how long, as the game was originally announced back in 2008 (just 5 years after the original), and the development of it has been far more troubled than that of the first game, since no one knows what it’s going to be anymore… That is, no one knew at all until 20th Anniversary Edition remaster of the first game has been released that, among other things, has additional elements that seem to exist specifically to tie the game better with the prequel concept last shown in 2018.
But, that’s all great and all, yet BG&E is now a 21 year old game and not games age well. Is it still worth playing, with the fresh coat of paint or not?
Read more“O tempora: Beyond Good & Evil – 20th Anniversary Edition”