I have very little experience with the (Shin) Megami Tensei series of (mostly) jRPG titles by ATLUS. I first learned of the series after the huge success of Persona 3 about 11 years ago, which is in itself part of the sub-series of games with a different story and gameplay focus. I did play Persona 3 FES around the same time. I loved the unique blend of social simulation and turn based jRPG dungeon crawling and the overall dark horror mood of the story got me through a huge chunk of the game, but in the end I’ve never finished it. Same happened with the original Persona 4, which I’ve tried a few years later – I liked the premise and the gameplay, but playing on PS2 with its loading speeds get to me in the end and I dropped it, hoping that later the game will be ported to other platforms where its problems will be alleviated somewhat.
Persona 4 Golden was such a port… which I did miss because I never owned a PS Vita. Yet, moving the title to a portable console seemed like a smart move – these are long games and the social/life sim aspect takes a lot of time, while also being very easy on the pick up and play routine and that’s where a lot of people enjoyed the game even more. Fast forward eight more years and Persona 4 Golden made a surprise showing as a PC port with a few more improvements over the enhanced PS Vita port. And now I’ve finally played the game to the end.