O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.
Of course, I couldn’t replay F.E.A.R. without additionally replaying another great release from Monolith Productions of 2005 (PC version was released in 2006). Especially since both F.E.A.R. and Condemned are similar in several regards. They’re both set in minimalist run down locations, both mix realism and supernatural, both have shockingly good enemy AI and highly interactive environment (for 2005, though, not a lot of games attempted to do similar things since then) and both tell the story in two ways – via a conventional narrative and via notes, messages and other items that piece together the narrative. But F.E.A.R. was a cinematic bombastic FPS first, so its approach to horror was far more in your face, far more shock-focused to go along with its fast gameplay. Condemned does things differently – it’s careful, brooding and slowly swallowing you into madness.