Curiously, it hasn’t been until now that I decided to talk about the topic that inspired me to start doing the GToGD posts. You might’ve heard how “experienced players” like to talk about how “games used to be more challenging and it’s all too easy now”. But, how much of that old challenge was actual challenge and how much of it was just intentional and unintentional bad design? Here’s what I think about it.
Read more“Gamer talk on game design: Challenge or bad design?”






