Dying in a videogame happens all the time. Even if you designed your game so well that it is very viable for the player to complete it in one go, which rarely happens, it’s good if you have also considered what happens when the player does die. And I’m not even talking about a “wow, you lose!” attitude, but just making things less annoying and more motivating.
Tag: Gamer talk on game design
Gamer talk on game design: Realism
This isn’t the first time I’m bringing up the topic of “realism” in games with its pros and cons. To open up my Gamer talk on game design series of posts, I wanted to talk about it again and discuss about when to use it and when not to.